Brother, My Brother |
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| NGamer Issue 6 | |
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gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: NGamer Issue 6 Sun 15 Jan 2017 - 21:53 | |
| Issue 6 of NGamer is out now (10 years ago) and has the spotlight pointed at WarioWare Smooth Moves. Looking back at it, there are striking similarities with the Switch game 1-2-Switch. The writers are also excited by Heroes (No More Heroes) and it's the 10th anniversary of that game in December - also interesting that the new Mario Odyssey game is 10 years after Galaxy - maybe a HD remaster is possible on Switch? Also, the Switch would be perfect for a Trauma Center game! There's a massive preview section (including rumours of Time Crisis for Wii!) and actually a readers' poll that asks "Do you think Super Mario Galaxy will be better than Super Mario Sunshine?" - 78% said No!!! Wii
Trauma Center: Second Opinion - Review by Matthew Castle:
Frayed nerves. Sweat pooling on a trembling lip. Outside noise obliterated in a mental abyss of pure concentration. The shadow of time looming over your shoulder, inducing panicked sloppiness as he breathes omens of failure into your ear. No, not NGamer's deadline; this is the Trauma Center experience. It's the DS' infamously tricky surgery-sim puzzler, gloriously Wii-formed for the magic white box. Presented with a series of increasingly mangled patients, you have a selection of eight surgical tools to hand. Success is ensured by remembering correct procedure and pulling it off quicky and effectively - ie without rushed body-deforming Frankenstein stitching. Beginning with simple extract-glass-and-stitch operations, you'll wonder what the fuss is about. Then you meet the aneurysm. The curing process - zoom in, inject anti-inflammatory serum, cut it out, drain it, reconnect the broken vessel and stitch it - is tricky enough. Wait until you have four appearing simultaneously - it's enough to give yourself an aneurysm. Crafty workSpeedy swapping between tools, swabbing the patient with antibacterial balm to stabilise vitals, prioritising between stopping seeping blood holes and curbing aneurysm growth, fumbling and releasing the artery with your tweezers, accidentally shooting a laser into the gut of a patient when you meant to magnify; it's heart stopping stuff and the sense of relief when it's all over is extraordinary. Appling the final stitches and bandage, proud of your handiwork just below the surface, is one of the most satisfying feelings we've had in a long time. But then the same could be said of the DS version, so what does Second Opinion do differently? Outside of a new set of fun operations carried out by sultry lady doctor Nozomi Weaver, this is exactly the same game as before, down to the silly dialogue and uninspired static cutscenes. The major difference lies in the controls. On the DS, tool selection was a case of tapping one of 10 diddly icons arranged down the sides of the screen; skipping from left to right over the 'play area' could lead to accidental scalpel prodding in places not designed to be prodded by scalpels. The Wii employs nunchuk analogue stick selection; eight obvious analogue stick directions, eight tools, obvious really. No longer wrestling with shoddy controls, you're properly able to appreciate the full challenge that's naturally offered by the game. Tool timeTool usage is tightly calibrated to the remote pointer; you'll never suffer from a jumping reticule or lazy response time. For a majority of tools you aim with the pointer and hold A to begin cutting/stitching/injecting. Due to the nature of the tools, the remote suits some better than others. The DS' stylus was perfect for stitching and slicing; as in real life, you'd be pressing against a surface to carry out such actions. The detached remote doesn't replicate this as well - there's always that niggling feeling that the game is slightly more lenient with its rankings to adjust to slightly sloppier controls. The laser and syringes feel a lot more 'realistic' to use. In an OR you'd be holding the laser at a distance - okay, in real OR you wouldn't be using it to fight dragon-esque bacterial invaders - but it's certainly a lot better than controlling the laser's point of impact with the DS stylus. Similarly, the natural jitteriness of the human hand translates better to syringe-jabbing with the remote, so it's less of a tapping target shoot. Morbidly funThe major improvement over the DS is the fact that the game is no longer handheld. Blown-up on a television screen - with a sharper, if not awe-inspiring, visual makeover - the operations are bigger, and feel like more important events. With other people able to watch your progress, the game reveals just what an enjoyably communal experience it is. Whether it's the morbid fascination of watchign a friend butcher a patient for the tenth time in a row or the simple punchy excitement burst of a five minute operation, it's definitely up there as one of the best single-player multiplayer experiences you'll ever have. SUMMARYAlways fun, often merciless but never unfair. If you've played the DS version this is different enough to enjoy. If not, a trip to the operating room is a must. Seriously good for your health.
84
WarioWare: Smooth Moves - Review by Matthew Castle:
No game better encapsulates its mascot than WarioWare. That the obnoxious garlic-guzzling pie-boy should appear in a game that champions lunatic speed, off-the-wall cheekiness and laughing at the ridiculousness of others is completely logical. He's the black sheep of Nintendo and with the Wii's need for body flailing making fools of us all, you'd think he wouldn't have a more natural home. You'd think. Back to basicsLike Wario himself, the game is pretty simple. Five-second minigames played in fast succession. That's it. Mastery begins and ends with recognising particular games and remembering what needs to be done to solve them. We're not talking rocket science here - it's more a case of choosing between shaking, poking, lunging or twisting. Ask anyone who's played WarioWare: Touched on the DS and expect to hear babbling love for the stylus incorporation; Wario knows how to make you love Nintendo hardware - and with the Wii it's really no different. The game has a barefaced approach towards remote usage; it acknowledges that you're holding a rectangular piece of plastic, never hiding behind the silly idea that it's actually a sword/gun/bow/bat or similar bit of useful equipment. Wario picks up the remote in the opening Indiana Jones spoofing cinematic and rubs it in your face. Tongue firmly in cheek, the game refers to the remote as the Form Baton, a magical stick that can be used to replicate the movement of other objects - exactly how you'd explain the Wii remote to a child or the village idiot. Work that remoteThe loose definition of what the remote represents allows the developers the freedom to do anything they want with it. One minute of play can have you turning a key in a lock, balancing a panda on a ball by tilting a horizontally held remote, grinding up herbs using the remote as a pestle in your cupped hand mortar, waking up slumbering monks with some bell bashing, throwing some darts, shoving a small child into a mushroom patch or rolling morph ball Samus into a hole. No other game romances the Wii remote like Smooth Moves. It gives every remote movement senor a proper workout and it's the first title to fully embrace the fling-your-body-into-it ethos propagated by those terrible Wii adverts. While the adverts have the models, sorry, gamers leaping over sofas and striking ridiculous poses behind remotes, no other game actually works with such a posing style of play. WarioWare demands it. Easy-peasyIt's not all arm-rotating joy, though. Maybe developers overestimated the challenge gamers would face in adapting to the remote, because the game that's been biult around it is the easiest WarioWare yet. Although the 15 remote forms make this the most technically complicated instalment - after all, how could the four D-pad directions and single button controls of the GBA and GC versions compete with the all-singing, all-dancing remote? - it lacks the same challenge of earlier Wares. The games are more basic than normal. Very few require precise timing and can only be failed by completely missing the point of the motion involved, such as lifting up when you should be pushing forward, or moving when you should be still. We missed having to chop wood just as a power bar was at its max or trying to catch a glass as it slid along the bar. Tilting the controller back to drink a glass of water is too simplistic; you can either do it or you can't. Also, switching poses between each game means that the whole mad, speedy dash of minigames is slowed right down. It seems a little naive to assume that gamers will trip up through physical exertion - the single-player is easily beaten in two hours. Considering that the multiplayer doesn't open until you've trawled all the way through the single-player, this may actually be seen as a good thing. However, once you've unlocked multiplayer you won't be as impressed - it doesn't support simultaneous play. What happened to 'Wii play together' Nintendo? What's the fun in mwaiting in an orderly queue to throw your body around for five seconds? We're sure the official line will promote this as an act of generosity, perhaps a multiplayer that you don't need two remotes for, but we can't help feeling, it's a real shame. Gone is the excellent turtle-balancing of Wobbly Bobbly and the manic four-way survival mode that made GC's Mega Party Games a must-have. Survival round still exists, but not even importing your Mii as your in-game avatar makes up for the trudging one by one play. The only mode that warrants a single remote has you passing the controller back and forth. If you lose your minigame the controller explodes; if you succeed, you can choose what form your opponents next game will take, allowing you to choose the pose they're most cack-handed at. Cue evil-megalomaniac-style laughter. Pass the remoteWhile GameCube's multiplayer was ace, its single-player mode was somewhat lacking. The same can't be said here. This is the most full-bodied single-player Wario yet. The minigame groupings are organised through characters, but they now possess short animated stories before and after, which are genuinely funny. The sight of Jimmy T, the blue-afro sporting disco godfather, bringing stray cats into his disco, only to get down for the boogie of the century is a real crowd pleaser. A few minigames are padded out into high-score challenges. Can-shoots, balancing falling blocks on a wobbling platform, a ripped-off version of Monkey Ball's semaphore flag game - they're all simple but admirable attempts to lengthen the experience. With the more health-conscious player catered for by Crygor's exercise machine and even the credits converted into a high scoring minigame - a lovely touch that has you moving a hole under the Miis of the development team as they bow on stage to send them plummeting downwards - there's no denying its charming playfulness. There's a lot to love about Wii's WarioWare; it's never been as funny or as innovative to control before, but likewise something has been lost in the transition. For all its body-lunging madness this is a slower and - due to the lame 'pass the controller' mentality - politer WarioWare; part of us can't help mourn the dulling down of a proper Nintendo bad-boy. SUMMARY
Smooth Moves has the best and worst of WarioWare. What can be done with the remote will amaze you, but the games are a bit lightweight and you'll miss the mad multiplayer of old.83
Dragon Ball Z: Budokai Tenkaichi 2 81% Excite Truck - Review by Martin Kitts:
If you're among the many players who expect a significant difference from the norm in their Wii games, Excite Truck is likely to please and disappoint in equal measure. Different it most certainly is, but for something as unconventional as a racing game where winning is less important than driving at great speed between trees, it's disappointingly, predictably familiar. The objective in the main racing mode is to beat a certain points target on each track. You earn up to 50 points for winning but some courses won't be beaten unless you score well over 200. Holding a skid through a long corner earns up to five points, as does jumping for a long distance (like about half a mile), smashing into other cars, soaring through airborne hoops... As you become more adept with the sometimes sticky controls, you find that there's little point zooming off into the lead. In fact, leading the race can be quite a disadvantage, because the other vehicles aren't actually racing you at all. They're simply mobile obstructions for you to ram into for points, with a 'rubber band' catch-up system that prevents you ever getting too far ahead. Easy does itEqually, you can never fall very far behind. You can crash 10 times on the first lap and still be in the lead by the time you start the second. Or you can race three laps of perfection without ever seeing another vehicle only for two of them to come zooming past when you make a bit of a hash of the last corner. So the correct technique is to collect as many powerups and do as many tricks as you possibly can, no matter how risky, and treat crashing as an unexpected bonus. Blast through the field, taking out every other car on the way, and you'll see that a wipe-out can be almmost as good as a victory. And in the end, no matter what happens, you'll probably still win anyway. Light entertainmentWhile Excite Truck doesn't quite have the competitive thrill of top class racing games, it certainly knows how to have fun. The sense of speed is great, especially when you grab an invincibility powerup and take an exhilirating tree-splintering shortcut through the woods. The other powerup available warps part of the scenery ahead, creating huge jumps for you to catch some air or puddles to cool the temperature gauge of your nitro booster. Unfortunately you can't just use these everywhere - they're simply switches that, when driven through, activate a preset deformation. If you're lucky, you'll get to throw some of the computer cars off the top of your newly risen mountains, earning yet more points. When the terrain changes to form different routes, it's briefly obscured by a cloud of dust. If you don't remember exactly what's about to happen you'll often wind up skewing your jump and sailing towards another part of the course. Sometimes this works to your advantage. You might discover a huge shortcut or a hidden area strewn with trees and invincibility icons. Or you might end up in the water, where there's no telling whether or not you'll sink. Or you might just slide down a giant wall of yellow chevrons that spawns in front of you, ending up at the bottom of a valley, from where it's impossible to see the road. When you do get lost, the quickest route back into the race is to smash directly into the nearest tree and then wait for the game to put you back on track. Supplementing the main racing action, there's a challenge mode that offers three simple minigames - driving through checkpoints, jumping through rings and smashing other cars in a go-anywhere track freed from the constraints of those yellow chevrons. As enjoyable as they are, there are only two courses for each one, so they won't take long to finish. Excite Truck is definitely a little short. Unlocking the Super Excite difficulty level can be done in your first evening with the game, and since Super Excite doesn't appear to be significantly tougher than ordinary Excite, it won't be much longer before on the final bonus track. Without so much as a time trial mode, and with no unified high score table t show how well you're doing compared to the three other people who can set up their own profiles in the game, replay value is going to be severely limited. There's a definite 'wow' factor to be had from zooming around the wide courses and pulling jumps with more than 10 seconds of air time, but the game always favours quick thrills over long-term depth and, as such, should have been a bit cheaper. A rental, maybe. SUMMARY
A skimpy package that you'll probably finish in record time. Definitely exciting, but also a great advertisement for videogame rentals.
77
Splinter Cell: Double Agent (US Import) 71% Ice Age 2: The Meltdown 70% Marvel Ultimate Alliance 65% Open Season 60% Avatar: The Last Airbender 55% Rapala Tournament Fishing 50% The Grim Adventures of Billy & Mandy 44% DS
Starfox Command 85% Jump Ultimate Stars (Japan Import) 82% Castlevania: Portrait of Ruin 78% Tokyo Friend (Japan Import) 78% Minna No Curling DS (Japan Import) 70% Tank Beat (Japan Import) 51% Gameboy Advance
Rayman Raving Rabbids 44% Reviews RoundupSuperman Returns (DS) 20% Charlotte's Web (DS/GBA) 39% Star Trek: Tactical Assault (DS) 62% Monster Bomber (DS) 58% Puzzle Series Vol. 5: Slitherlink (DS) 80% Zoids: Battle Colosseum (DS) 65% Cartoon Network Racing (DS) 24% Lionel Trains on Track (DS) 54% Horsez (DS) 55% Waddaya buying?Trauma Center: Second Opinion can be had for £1 (CEX) WarioWare and Excite Truck are also just £2-£3 each. Portrait of Ruin is £18 for those interested in the DS side of things. A very cheap month. I've given up on Red Steel, it's just not worth the hassle. Will be picking up the 3 Wii games (no interest in Dragon Ball Z) - I've typed up the reviews as the issue isn't archived digitally. |
| | | Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: NGamer Issue 6 Sun 15 Jan 2017 - 23:20 | |
| - gjones wrote:
- I've given up on Red Steel, it's just not worth the hassle.
Yeah, that's about right... Blimey - I'd forgotten about this - I'm going to get me out my Ish 6. |
| | | masofdas The Next Miyamoto
Posts : 24019 Points : 24420 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 8:53 | |
| A few comparisons can be made WarioWare Smooth Moves and Switch is getting 1-2-Switch, No More Heroes was being talked about and a 3rd game starring Travis Touchdown is happening, the big one Galaxy and now Mario Odyssey.
I do hope we get a Galaxy HD but with the Joy-Cons being Wiimote + Nunchuck like I can see me having the same issues with the control set up but then again it has to be able to be played in handheld mode, I guess would mean it may have to have a normal setup as well.
Also could we get Skyward Sword HD at some point? And this might sound silly can Nintendo play on nostalgia for both the Wii and DS which for a lot of people may have been their first systems.
Looking back on issue 4-6 and the launch games for the Wii some others are similar Dragon Ball Z: Budokai Tenkaichi 2 and now we getting Dragon Ball Xenoverse 2 but now we don't get all the 3rd party B and C tier games like Open Season, we now get things like 2 Fast 4 Gnomez instead on the eShop.
On what I'm buying though back then I only got Excite Truck and now on Wii that wouldn't change. For DS, I think I got Starfox Command but I can't remember much about it and doubt I would buy it now but I wish I got Castlevania: Portrait of Ruin. |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 14:34 | |
| Portrait Of Ruin is a lovely little game that comes with a Zero recommendation. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 16:52 | |
| A couple of years later, they brought out a sequel to Trauma Centre: Second Opinion with co-op multiplayer. In reality, though, Second Opinion had the best multiplayer ever: nurse mode.
One player, the doctor, wields the wii remote and operates on the patient. When they need to change tool, they yell at the other player, the nurse, who has the nunchuk. "NURSE! SCALPEL! STAT!"
We tried this with other games, with less success. Resident Evil 4, in particular, was a disaster. |
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6742 Points : 6905 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 17:04 | |
| - gjones wrote:
- "Do you think Super Mario Galaxy will be better than Super Mario Sunshine?" - 78% said No!!!
Bloody hell! Sunshine is a smart game, but there was quite a lot of stuff at the time that I thought bettered it. Galaxy would have had to have been the worst Mario game to that point for that 78% of folk to have been right. Otherwise, that's a cracking effort, gjones. Those are three very different games that you've spotlighted in particular, but they're magic. I actually look back on Excite Truck and WarioWare as being two of the best games on the system, they're great fun. Truama Centre was quality as well, but I felt badly burned after planting £35 quid on it and then finding out then it was a port of a DS game that I'd already imported, played and bested. Fuckin boo. The appraisal of the audio in Kittsy's Excite Truck review has what is probably my favourite NGamer quote of all time: "music piped directly from Satan's arsehole". That's outstanding. You can't pay for that sort of journalism. Some wank these days would have said that in about 2 million words and not got the point across like Kittsy did. You're quite right about Red Steel not being worth the effort by the way - I bought it as well, stuck with it for about an hour and then punted it back to GAME for 20p credit. Bollocks to that. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 17:19 | |
| I played loads of Red Steel back in 2007, desperately trying to convince myself it was good. It really wasn't, but I'd not played any good FPS games at that point. - The Cappuccino Kid wrote:
- I actually look back on Excite Truck and WarioWare as being two of the best games on the system, they're great fun.
Yep. Busted out Wario at the meet last year, still a cracker of a multiplayer game. - Quote :
- probably my favourite NGamer quote of all time: "music piped directly from Satan's arsehole". That's outstanding. You can't pay for that sort of journalism.
Definitely up there. Accurate, as well. I was very glad to be able to bung an SD card full of Tay Tay in there instead. |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 22:29 | |
| - Drunkalilly wrote:
- A couple of years later, they brought out a sequel to Trauma Centre: Second Opinion with co-op multiplayer. In reality, though, Second Opinion had the best multiplayer ever: nurse mode.
One player, the doctor, wields the wii remote and operates on the patient. When they need to change tool, they yell at the other player, the nurse, who has the nunchuk. "NURSE! SCALPEL! STAT!"
We tried this with other games, with less success. Resident Evil 4, in particular, was a disaster. Funny you mention this as I recall sharing a Remote and Nunchuk with the missus to play Trauma Center: Second Opinion, and it was absolutely hilarious. The only other game I recall that worked well with one person using the Nunchuk, and another using the Remote, is Pikmin 2. When you are in-sync, it's brilliant! I just got Resi 4 for the PS4 and I'm really struggling with the controls - the Wii version has reconfigured my brain to the point that the original Cube game is probably a sluggish affair trying to aim that laser dot. |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 22:36 | |
| - The Cappuccino Kid wrote:
- gjones wrote:
- "Do you think Super Mario Galaxy will be better than Super Mario Sunshine?" - 78% said No!!!
Bloody hell! Sunshine is a smart game, but there was quite a lot of stuff at the time that I thought bettered it. Galaxy would have had to have been the worst Mario game to that point for that 78% of folk to have been right.
Otherwise, that's a cracking effort, gjones. Those are three very different games that you've spotlighted in particular, but they're magic. I actually look back on Excite Truck and WarioWare as being two of the best games on the system, they're great fun. Truama Centre was quality as well, but I felt badly burned after planting £35 quid on it and then finding out then it was a port of a DS game that I'd already imported, played and bested. Fuckin boo.
The appraisal of the audio in Kittsy's Excite Truck review has what is probably my favourite NGamer quote of all time: "music piped directly from Satan's arsehole". That's outstanding. You can't pay for that sort of journalism. Some wank these days would have said that in about 2 million words and not got the point across like Kittsy did.
You're quite right about Red Steel not being worth the effort by the way - I bought it as well, stuck with it for about an hour and then punted it back to GAME for 20p credit. Bollocks to that. Yeah I think I'd be a bit disappointed in many of these early Wii titles if I'd paid £35 at the time for them - although I was balls-deep in Xbox 360 throughout 2006-2010 so I've mostly associated Wii games with their cheaper prices years later. I'm going to work through WarioWare as it's a series I'm not too familiar with, and Excite Truck is something I'll likely grab on payday (order online, natch). Good to see y'all appreciate the reviews. I'd like to type up previous reviews (Twlight Princess in particular) as it would be nice to have them available on the forum - I don't know if the authors would mind given it would be tucked away on a forum. Could always ask Castle I guess. |
| | | masofdas The Next Miyamoto
Posts : 24019 Points : 24420 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: NGamer Issue 6 Mon 16 Jan 2017 - 22:40 | |
| - gjones wrote:
I was balls-deep in Xbox 360 throughout 2006-2010 Those years were great for Xbox, shame MS lost their way come the end of the 360. |
| | | Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: NGamer Issue 6 Tue 17 Jan 2017 - 23:05 | |
| I'm still in the previews section, but, other than of course the mighty Super Mario Galaxy, a lot of those previews just read as "it's like an earlier entry in the series, but with tacked-on motion controls also slightly simplified! Hooray I think".
Hmmm... I thought I'd be a bit happier than I am, re-reading the old mags... mind you, I haven't got to the features yet, which are always gold. |
| | | Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: NGamer Issue 6 Sat 21 Jan 2017 - 20:35 | |
| Naughty double post! Firstly, I'd like to share Cappa's outrage at the Mario Sunshine Poll. Luckily, they were wrong, and we knew/know better. - Laffs so far::
- Jawa Preview: "We didn't have the tiniest inkling as to what this game was in issue two's book. Oh my but how imes change! To preview this in Haiku form:
What is Java? Well... We don't know. Also Greener Needs Better Writers."
- Sudoku "is like being kicked in the brain by numbers. Perhaps the number six. That's the meanest looking number we can think of right now."
- Early concerns about Shovelware from indie "company" Crossbeam. Jeez - they weren't ever close to making a game - see this article, and got two sections in the mag. Why hasn't Adventuring Felicity been in Edge magazine?
- I sort of want to play the Ice Age 2 game now, as it appears to be Banjo-Tooie but with Scrat.
- Reading about obscure Japanese DS games definitely feels like a bygone era. Tokyo Friend Pack II - what are those 4 doods about? It must be based on something. *Wikipedia* - Ah, it's based on (probably) Tokyo Friend Park 2! I just Google Image Searched the presenters. Well, I feel like I've learned something there.
- On a similar "They don't make them like this any more" theme, the curling game, with two members of the Japanese curling team on the box, and then an manga-y girl in the actual game who doesn't quite look the same at the real people.
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| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: NGamer Issue 6 Mon 23 Jan 2017 - 15:43 | |
| Have been enjoying WarioWare: Smooth Moves over the weekend. Anyone given this a bash lately? It's easily the funniest game I've played in years - particularly the descriptions of the how to hold the Wii remote. |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: NGamer Issue 6 Mon 23 Jan 2017 - 15:49 | |
| No, no - the Form Baton. As it happens, yer man Drunka brought it with him to the GNamer Forum Meetup and those of us who had survived up to that point played through much of the single player campaign by passing the Remo - er, Form Baton around for each new minigame. Cracking game, holds up well, this post reminds me it's about time we had a new proper WarioWare (and what better way to show off the Switch's HD Rumble?). |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Mon 23 Jan 2017 - 15:55 | |
| Game and Wario was good! Yeah, Smooth Moves is a blinder. Still a multiplayer favourite in my flat to this day. Introducing the lads in Newcastle was a highlight even though we were relegated to playing through the singleplayer campaign (multiplayer is unlocked at the end and there was no save file on Zero's Wii U, see). |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Thu 9 Feb 2017 - 22:17 | |
| I liked "weirder than a bath full of Spidermen" but obviously nothing can touch - The Cappuccino Kid wrote:
- kittsy wrote:
- "music piped directly from Satan's arsehole"
|
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6742 Points : 6905 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: NGamer Issue 6 Thu 9 Feb 2017 - 22:31 | |
| It's between that, Alex Dale's "a big pot full of bum" for some 7% ATV game and the time that N64 Magazine listed their reviews on the back of their magazine and said "Cruis'n USA (sorry)". "Direct from Satan's arsehole" was quality - they should have gone with that as the magazine's slogan rather than 'WORTH £7' or all that utter, utter, utter shite about Charlton Heston. |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: NGamer Issue 6 Thu 9 Feb 2017 - 23:00 | |
| - The Cappuccino Kid wrote:
- It's between that, Alex Dale's "a big pot full of bum" for some 7% ATV game and the time that N64 Magazine listed their reviews on the back of their magazine and said "Cruis'n USA (sorry)". "Direct from Satan's arsehole" was quality - they should have gone with that as the magazine's slogan rather than 'WORTH £7' or all that utter, utter, utter shite about Charlton Heston.
Agree with the Heston shite - I never liked that. Those summaries in the Directory at the back of N64 magazine were golden. Especially with entries like £Too Much instead of the price - I still love how hard they went in on Carmageddon 64. You just don't see reviews for bad games any more, mostly because there are so many good games to cover these days. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Fri 10 Feb 2017 - 11:23 | |
| I quite enjoyed the Heston bantz at the time, but I was young and without a doubt stupid. We'll see how I feel when it rolls around a decade later. |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: NGamer Issue 6 Fri 10 Feb 2017 - 12:21 | |
| It seemed a bit too obscure for my taste. I always wondered what folk younger than me made of it all. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: NGamer Issue 6 Fri 10 Feb 2017 - 12:42 | |
| Also of interest: NGamer pretty accurately predicting the Wii U and Switch when predicting what will follow up Wii and DS. All as part of their write-up of a t-shirt. |
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| Subject: Re: NGamer Issue 6 | |
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| | | | NGamer Issue 6 | |
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