| Mario & Luigi: Dream Team | |
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+9Admin nupkin shanks Treesmurf The Cappuccino Kid The_Jaster fronkhead Balladeer ZeroJones 13 posters |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Mario & Luigi: Dream Team Wed 31 Jul 2013 - 11:20 | |
| Started playing this a couple of days ago. It's beautiful - far better-looking than I'd anticipated. Still being tutorialised, though. Ruddy Animal Crossing. |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Sun 11 Aug 2013 - 11:18 | |
| Nobody else still playing this? I'm loving it, currently in the desert saving some Pi'llos. |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Mario & Luigi: Dream Team Sun 11 Aug 2013 - 11:50 | |
| Yeah I am, just have nothing to say about it at the moment |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Mario & Luigi: Dream Team Sun 11 Aug 2013 - 12:01 | |
| After the loss of my 3DS, I'm getting a new copy (and console) for my birthday. Not looking forward to the slow pace of the early sections, I have to admit. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Mario & Luigi: Dream Team Sun 11 Aug 2013 - 22:41 | |
| I finished this over the weekend. Bit mixed thoughts on this, but overall very positive.
I think the problem the game has lies with (as Balladeer mentioned once) the Dream World -- with an already big game world split into just 5 locations, it essentially doubles the running time of each section and can make progression feel slow at times. And the handholding. Mount Pajamaja was a low point for me (but still good fun), since the game lacked any confidence in the player whatsoever by not giving me an opportunity to think for myself at key points. It got annoying, fast.
Otherwise, I really enjoyed this. After a key point in the story I appreciated how NPCs all had new dialogue to say (definitely return to the staff room often as well, some great laughs to be hooed from inside there), and this to me felt like the first one since Superstar Saga to have an accessible connected gameworld that gave a really good sense of place.
And the soundtrack is absolutely phenomenal, with a well placed piece of credits music that revisits all the key songs in one go (like BIS's did). I really hope Nintendo release this as I'll purchase it. Sound test mode is well thought out too -- shut your 3DS's lid and the music will keep playing.
So yes, great little RPG, though I wouldn't place it as my series favourite, it dragged on for too long (and in the bits where it did, the variety wasn't there to make it feel exciting) and had too much handholding (though I appreciate how the difficulty of battles was done). |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Mario & Luigi: Dream Team Mon 12 Aug 2013 - 12:05 | |
| I'm still playing but my progress is very slow. To emphasise this, I haven't made it to Mushrise Park. |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Mario & Luigi: Dream Team Mon 12 Aug 2013 - 12:35 | |
| I'm currently at the beach - Doing...:
Hiding Peach in the depths of the dream world
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The Cappuccino Kid Mani Mani Statue
Posts : 6742 Points : 6905 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Mario & Luigi: Dream Team Mon 12 Aug 2013 - 12:36 | |
| I got stuck good and proper on one of the bosses. The first one after you learn the tilty Luigi-ball superpower. Or something. I actually had to think hard in order to recall that - I can barely remember anything about my five or so hours with this, and it's only a month old. I might trade it in, as I know I'll never get round to it again. |
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Admin Ice Climber
Posts : 3441 Points : 3000 Join date : 2008-08-19 Age : 11
| Subject: Re: Mario & Luigi: Dream Team Wed 14 Aug 2013 - 20:32 | |
| My copy arrived last week and I'm on the verge of starting it, though I keep putting myself off because I'm not too sure that now is the time to be sucked into a large RPG. I'm currently reading through a series of rather large novels... |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 3:00 | |
| It's not that bad I've only really been playing it on weekends only |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 7:50 | |
| I'd say it's probably not too bad to pick up and put down due to being able to save anywhere, though I've found with M&L in the past if you put it down too long you can't do the battles any more (hence why I've never beaten the boss on Superstar Saga) |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 7:59 | |
| I've noticed that but only on the stupid tilt attacks |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 9:04 | |
| The tilt attacks were a mistake, frankly. Didn't mind the Luginary Ball, but the Dropchopper !$&%ed me right off. |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 9:14 | |
| As if! Dropchopper is the bomb! Guarenteed Excellent every time. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 9:28 | |
| Maybe it's just my clumsiness then. I am quite clumsy. My favourite attacks are Luiginary Flame, the one with the cannon, and (after I got the hang of it) the bomb-hammer attack. I really like that I've had to put in some work to master several of the Bros. Attacks (although the cannon one is easy). |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 10:51 | |
| I'm awful at the cannon, I just can't quite work out how to remember the order in my head. Mario and Luigi doesn't work and Red Green doesn't either. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 10:54 | |
| That makes us even! |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Thu 15 Aug 2013 - 10:57 | |
| Once I've got through the first bit it's easy as you get so much time to react. Dropchopper is just tilt left, jump, tilt right, jump. Mario hangs in the air for long enough to catch even if you were going crazy slow! |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Mario & Luigi: Dream Team Mon 19 Aug 2013 - 11:51 | |
| I've given up on this, I haven't touched it in ages and when I did it didn't go so well |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Mario & Luigi: Dream Team Mon 19 Aug 2013 - 22:32 | |
| I still think about what could have been with this. Its individual parts are all excellent and extremely polished, but they don't fit together so well. Chris Schilling put it best when he said it's a great RPG that's spread too thinly. |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Fri 23 Aug 2013 - 10:39 | |
| Just fought - Spoiler:
the 4 kameks
The fight was far too long and a bit of a ball ache. Almost as bad as the giant boss fights. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Mario & Luigi: Dream Team Sun 25 Aug 2013 - 23:14 | |
| The giant Luigi battles really frustrated me, as gorgeous as they look. They were actually outsourced to Good-Feel, rather than developed in-house like Bowser's Inside Story.
It took me about 20 goes to beat the final one, myself mostly failing due to poor touch controls, though it was redeemed by a really awesome tilt-controlled bit (I'll say no more) near the end.
I also remember the giant Luigi battle against Earthwake (in Wakeport) was cheap too, with some very illogical timing involved. |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Mario & Luigi: Dream Team Sun 25 Aug 2013 - 23:23 | |
| I actually found the touch better than the tilt. The tilt was driving me insane and I had to repeat the finisher several times. The final boss was really dragged out too. Shame it was a dodgy end to a great game. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Mario & Luigi: Dream Team Sun 25 Aug 2013 - 23:36 | |
| Yeah, it took me 3 hours to get through the final battles. Really liked the final bosses though, just as smart as they have always been in the series (how you have to open up a window for attack which will close and the enemy will attempt to heal itself afterwards). |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Mario & Luigi: Dream Team Mon 26 Aug 2013 - 5:43 | |
| Easy with the (sort of) spoilers I finally got back to playig this over the weekend, I'm pretty much taking my time too as I just beat the drill headed creature in dozing sands & its seems to have let up a little on the hand holding. |
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