| Sekiro: Shadows Die Twice | |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Sekiro: Shadows Die Twice Thu 4 Apr 2019 - 1:05 | |
| ...this probably should have had its own thread by this point. I fancied making a thread as some of the best parts of From's games in my opinion is talking about secrets you found with mates and sharing your progress throughout the game. Using a guide or an FAQ ruins the magic, somewhat. How's everybody getting on with the game then? Is this Miyazaki's magnum opus in your opinion or a hobbled samurai limping towards mediocrity? Or what's your take on the "needs an easy mode" debate? For me, after beating a boss which I'll chat about in a spoiler box below, this might just be the best game from the folks at From to date. The world design has been improved upon by introducing the grapple mechanic which makes for some great vertacality in levels, the movement and traversal within the levels is more varied than its ever been and the combat, once you get the hang of it, is easily the best out of any of From's work post Demon's Souls. As for that boss... - Midgame boss spoiler... if you don't know who I'm on about, all I'll say is roof rematch:
Might be the best boss I've fought in a game, ever. The first phase was a tense clash of blades and learning his attack patterns and punishing accordingly was so goddamn satisfying. I went from having a long drawn out war of attrition - which I'd ultimately lose thanks to the twist - to beating this phase without having to use a single healing item. The second phase though... hoo boy. His range becomes a real problem as having to back off to heal could result in him hitting his leaping lunge or peppering you with lightning attacks. I felt like I'd barely scraped through this on my victorious run as even though his moveset was still mostly the same, the addition of those heavy hitting lightning attacks made the battle feel so perilous and tense. Jas can attest to how sweary I got fighting that bastard. Incredible stuff, From.
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Thu 4 Apr 2019 - 19:16 | |
| I definitely agree that the combat is certainly the best of any From soft game, it just has so much depth to it and as you progress you always feel like you are learning with each new enemy or boss you encounter.....oh and the posture system is just an absolutely genius mechanic & the game wouldn't be the same without it.
Not sure where it'll sit in my favourite From soft games just yet but I can say it's far and away my favourite game this year.
EDIT: Also this was a good early article on Sekiro from Keza MacDonald
https://kotaku.com/sekiro-is-way-better-when-you-stop-playing-it-like-a-so-1833545053 |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Sat 6 Apr 2019 - 21:32 | |
| I've not played Bloodborne so that's a big gap in my From playthrough, but I'm rating this higher than any of the Souls games thus far. The combat is so much more engaging than Souls in my book. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Sun 7 Apr 2019 - 20:15 | |
| Now that I'm 50 plus hours into this & at seemingly on the road to the end of the game I have to say that the story in this is superb! It does the classic From soft thing of you having to piece certain things together through item descriptions etc giving the world a rich history and thus makes it more believable but alongside that you also have a more linear story being told.
I honestly thought they'd struggle by having you play as a fleshed out character with their own motives & even though Wolf starts out as a stereotypical strong silent type he has become one of my favourite characters in video games. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Wed 10 Apr 2019 - 0:44 | |
| This is definitely the most transparent From game in regards to its storytelling, which is a refreshing change of pace. I'm enjoying having characters who you can have a nice chinwag with as opposed to the silent protagonist of From's previous works. |
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Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
| Subject: Re: Sekiro: Shadows Die Twice Thu 18 Apr 2019 - 14:10 | |
| FFS, you spend one season not following games and then this comes out. I'll have to pick it up over easter. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Fri 19 Apr 2019 - 22:22 | |
| It's definitely worth picking up, Muss. It took a bit of time to adjust to playing a different style of combat than how I'd usually play through Souls, but now that it's clicked I'll find it difficult to move back to tankier and slower style of fighting in Souls. Parrying and rushing down enemies is just too much fun.
I think I'm nearing the end of my first run on Sekiro - it feels that way, at least! |
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Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
| Subject: Re: Sekiro: Shadows Die Twice Sat 20 Apr 2019 - 9:02 | |
| I much prefer the faster bloodborne combat to dark souls so that sounds good to me. Going to be my next console game after dad of war. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Sat 20 Apr 2019 - 15:35 | |
| It's even different to Bloodborne as well though since that game still has you dodging away from enemies where Sekiro wants you to stand & fight, dodging is still there obviously but it's done mostly to try counter hit enemies rather than move away from them. |
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Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
| Subject: Re: Sekiro: Shadows Die Twice Sat 20 Apr 2019 - 17:42 | |
| I'm tragic at parrying so this'll be interesting |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Sat 20 Apr 2019 - 17:45 | |
| The window is more generous than a Dark souls parry so you might be fine. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Sun 21 Apr 2019 - 19:16 | |
| - Muss wrote:
- I'm tragic at parrying so this'll be interesting
So was I, to be fair, but after a bit of trial by fire with one of the tougher bosses in Sekiro, I feel a lot more confident and like Jas said, there's a bigger margin for error compared to Souls. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Thu 30 May 2019 - 23:59 | |
| Double post! I went back to this tonight after a good month or so away from it - there was a wee spell of getting my ass kicked, but muscle memory kicked in and I'm back on track. Until I hit a big fiery roadblock. - Very Late-Game Optional Boss Spoilers:
The Demon of Hatred.
Fuck me, I've not been as angry at a boss as I have fighting this fucker. It felt like fighting a boss from Souls except Wolf is incredibly squishy and doesn't have the bulk to survive more than a hit or two. Combine that with big sweeping hitboxes and lots of fire to make the game's often shonky camera even tougher to follow and you've got a recipe for rage. The worst thing this boss fight did was throw in a massive unblockable charge attack which the boss does when you're in its face on occasion. Normally, this would be fine, but you've got to rely solely on the audio cue for the attack as the little red visual symbol is near-impossible to notice considering the size of the boss and the fact it blends into the colour of the boss too. Miss it and there goes 80% of my life bar.
Couple that with the boss's massive health bar and I genuinely felt like snapping the disc in two. There was one occasion where I literally had one or two attacks left to kill the fucker and he got me with his unblockable charge because I couldn't hear the audio cue behind the music reaching a crescendo in the "epic" last phase of the fight. I hated this. I had to look up a strategy to find out you can use a certain prosthetic tool to stun him a few times, which I suppose makes sense from a lore perspective. But yeah, I've not been a big fan of the non-humanoid bosses in this game.
I beat him though. Eat shit, Demon of Hatred.
Onwards to the end, at least! |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Fri 31 May 2019 - 10:40 | |
| Aye I had a very similar experience with that boss, I absolutely love it from a lore perspective but I remember tweeting out that it completely goes against the design philosophy of the game in fact it's the one boss in Sekiro where it helps if you fight it like you're playing Dark souls. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Sat 1 Jun 2019 - 0:26 | |
| Yeah, that's what I ended up doing. I didn't even lock on - I just focused on circling around to its back and hitting its arse like it was the fucking Asylum Demon or something. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Sat 1 Jun 2019 - 12:34 | |
| Oh I still locked on but just kept my distance by abusing the sprint & only went in for my hits when I knew it was safe, my final hits were even with the shuriken I think. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Sekiro: Shadows Die Twice Sun 2 Jun 2019 - 18:25 | |
| I beat it! I fired up the game late last night intending only to give the final boss a few cracks before turning in, but after I found myself reaching the final phase after a few goes, I stuck it out and eventually won the day! - Final Boss Thoughts:
Great battle! Really washed away the foul taste of the Demon of Hatred.
I did think I would have a showdown with Genichiro again, but I was surprised to see Isshin pop up. I still don't quite understand why he was the final boss in place of Genichiro. Was he working with Genichiro all along?
In any case, I was concerned a four phase boss battle would prove impossible, but it was actually alright! My thoughts on each phase:
1) Genichiro - A bit of a pushover, all told. His big Mortal Blade slashes to open the fight were dangerous, but I had his regular moveset committed to memory after his initial boss fight. His health and posture felt lower than Isshin's too.
2) Isshin (sword only) - Yeah, this was fine too. After getting over the fear at how fast he was moving, he actually had a predictable pattern. If I parried a slash, followed up with one of my own and then parried the riposte, he would always go for a thrust which was easily Mikuri countered. That left a massive window for an Ichimonji Double, which took a huge chunk of his posture bar. Piece of piss, really.
3) Isshin (sword and spear) - The toughest phase. The range of spear thrusts was deceptively long and the timing to Mikuri counter his thrusts felt awkward too. This phase felt more like a battle of attrition than anything else. Could I defeat him before I ran out of healing items? I found staying in his face to lead to the most success here.
4) Isshin (lightning mode) - A bit easier than the last phase. I found I could consistently nail him with a lightning blast which would lead to a window in which I could hit an Ichimonji Double. So, I didn't need to worry about outlasting him as much in this phase as I could wear him down quicker with lightning counters.
Yep, fantastic final boss. Onwards to the platinum trophy...?
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Sekiro: Shadows Die Twice Sun 2 Jun 2019 - 18:50 | |
| Congrats! - Final boss spoilers:
Not sure if you went back to the castle tower or not after demon of hatred or maybe even your ending differed from mine but Isshin was dead for me (remember Emma mentions he's ill early-ish in the story) & with the dark arts/black mortal blade Genichiro summons Isshin in his prime as his final wish to save Ashina.
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