Triangle Strategy - The Artist Formally Known as Project Triangle Strategy
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Muss
Buskalilly
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
Subject: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 2:24
I really dug the art style of Project Octopath but I'm not big into very traditional JRPG mechanics. This one is supposedly more of a tactical thing - I think people mentioned Final Fantasy tactics as a vibe? - and I'm up for a bit of that.
Last edited by Buskalilly on Sun 6 Mar 2022 - 10:06; edited 2 times in total
Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 14:11
Wish we still had the Miiverse because I'd wager the water review guy would love this little beauty.
But for reals this was the game of the presentation for me. I really like tactics rpgs and we don't see many these days unless you're willing to plunge into the abyss of mobile gaming. Biggest disappointment is just knowing it won't be out this year.
masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 15:00
I'm downloading the demo as this was the biggest announcement for me as we've not had a Final Fantasy Tactics for years and this is close to it.
Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 15:08
Forgot there was a demo! I'll nab that and the Capcom stuff after dinner.
OrangeRakoon Disciple of Greener
Posts : 1556 Points : 1560 Join date : 2015-05-06 Age : 32 Location : Reading, UK
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 16:19
Got the demo ready to play also. Really hoping they stick with the name
masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Thu 18 Feb 2021 - 20:25
Just finished the demo which took me 3hrs 45mins where I made the choice of protecting Roland.
Can a demo be Game of the Year as so far this is best new thing I've played in 2021 (Sorry Medium) as it looks gorgeous, something I've not played for awhile due to the lack of Final Fantasy Tactics and I get Fire Emblem Three Houses vibes.
I'm hoping as we've had the demo this is out this time next year basically in the Bravely Default II spot.
Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 20 Feb 2021 - 12:50
I've not finished the demo yet but I think it's a strange one. It tells you from the off not to worry about the story because it's an extract from the midpoint of the game.
I can understand going for a midpoint as you'll have more characters to tinker with in battle, but I don't really get why they then had so many talky bits. Theres a good 15 minutes of jrpg waffle before you can do anything.
Would have preferred to be given battles without so much context as that would still be enough to get a perspective on the games atmosphere. I wouldn't start a book at chapter 8, but that's what happens here!
It's a bit problematic because when you start the first battle, you have a dozen unique units all with different stats and so you have to work out what everyone is. It should have started off with a little tutorial and then a selection of larger battles.
As a game I think it's a perfectly competent srpg, but there's nothing that elevates it mechanically above the likes of ogre battle 64, or certainly contemporary western takes like xcom. Beyond its incredible art style it's quite cumbersome in comparison, although that could partially be down to it dropping you in at the deep end. I worry that there will be too many units, each with unique moves, and that it'll involve too much micro management, something xcom and ogre battle don't suffer from.
It remains to be seen how much character customisation, narrative decisions, and scenario variation we get in the real game, or how good the story is.
Still excited for the final version because I like the genre but not the best first impression.
The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 20 Feb 2021 - 15:04
I had the demo downloaded and ready to try until I saw mas had played it for nearly 4 hours (I've got some full games on the backlog that are that long) so instead I deleted it & watched a vod of a twitch stream I regularly watch. He only played it for like a hour or so and made the very cheese-y dialogue more watchable, the strategy part of the game does look decent though and the stealth character reminded me exactly of the one in Ghost Recon: Shadow Wars on 3ds so it still has my interest because of that.
Muss Shiny Shuckle
Posts : 2557 Points : 2575 Join date : 2015-04-03 Location : The 5th Dimension
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 20 Feb 2021 - 16:15
That's about right as it's taken me about 3 hours to finish it according to the Switch.
I did enjoy the game a bit more in the second part of the demo. You get to explore around town and have to help your group make a pivotal decision. Each member of the roster has an opinion (for, against, undecided) and you can try to sway your party through dialogue and evidence you find in town.
I was pretty into this part when I tried it but the problem was that there wasn't much to explore and I ended up convincing everybody to see things the same way as me. And that's just... a bit of a bummer because it devalues the importance of the section. It's not about talking to the right members of the party, convincing the swing voters, or anything like that. As in Fire Emblem, you can bind everyone to your will, which I always find disappointing in a game that's meant to have strongly defined characters.
I'm not saying the player shouldn't have agency over the overall decisions, but I think that stuff could have been handled better. But they've still got a year+ to develop it and this is just one part of the game so we shall see!
The second battle I got to control was alright and the ai is smart enough to punish you for playing poorly. But the problem is that there's no timer, so there's no incentive to take risks and you're better off just turtling up and playing it safe. This is what worries me about the game because for all the units you have access to, it feels like there's one way to approach each battle. Something like Gloomhaven is just much more interesting from a tactics point of view - because the battles are so much more fluid, you have a time limit, there's a significant push your luck element, and it's co-op.
I still think this is going to be a pretty good game, but since I've got into board games in addition to having played a bunch of older tactics games, I don't think this is going to be the worldie I thought it could have been from its direct footage.
JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Fri 19 Mar 2021 - 16:46
I rattled through the demo in a few hours and quite enjoyed what I played! From a gameplay perspective, it's not doing anything world-beating - as Muss alluded to, there are other SRPGs out there that have delivered a more engaging combat system. It was perfectly competent though and scratched that Fire Emblem/FFT itch nicely.
I found the decision making aspect to be much more intriguing for the full release. It was a bit disappointing seeing I managed to sway everyone to my side with little effort, but I hope the full release has some trickier debate sections that could go wrongly if you don't convince people in the right order or something along those lines. There's real potential there.
Oh, and it's a stunner visually, natch. Definitely one to keep a very close eye on.
masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 12 Feb 2022 - 11:39
Anyone trying the new demo or as it is rather close or just waiting for the actual game, like myself.
JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 12 Feb 2022 - 12:53
I don't think I'll have time to tuck into the demo considering the release schedule coming up! It sounds like a really generous demo though - 3 chapters is probably a fair few hours of content there.
Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sun 13 Feb 2022 - 2:29
If I start hearing the right people rave about this and I get tempted to buy it, I'll dowbnload the demo and play through that before I splash out. I don't play many of these kinds of games, so I really could go either way . . .
masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Sat 5 Mar 2022 - 17:47
I've now got the game which I started last night, and I'm on chapter 3 part 2, basically same as demo.
This is about three hours in, where I've had two fights, made one big choice and had a lot of exposition.
However, it's all been very good and looks great (need to try on OLED), think this might be a must-play on Switch for any RPG fan. It even has a very easy mode for Balla
masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy Fri 11 Mar 2022 - 14:11
Double Post
I did play a bit on the OLED it looks grand, just with so much exposition, I played on the TV most of the game as it's not like playing Mario Kart where I can have a podcast on & listen to that as I need to listen to what's going on in the world of Norzelia.
My playthrough:
It didn't take as long as I thought it would, yet long the way I did all the character stories available to me, mock battles to level up and the extra bits of exposition marked with the green logo.
Felt I did everything I could do in a single play through, which you know me is normally just do the main story, yet I did want to learn about Norzelia and characters such as Hughette.
The choices I made along the way which didn't get me the Golden Route/True Ending yet mine from what I've seen of 3/4 endings is good but not quite the best ending.
Visisted Hyzante Protected Roland Turn in Sorsely Ende Defended the Roselle Village Visited Lord Symon Became King and challenged Hyzante to get the ending I got
I did save the game before the three end choices, as you're locked in after, but due to earlier choices I made I can't get the True Ending. I am tempted to load the save up and go for the ending I've not seen, as it doesn't seem anyone has put up on YouTube, as I feel it is the worst ending knowing what the choice is, and I guess why no one has picked it yet.
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Subject: Re: Triangle Strategy - The Artist Formally Known as Project Triangle Strategy
Triangle Strategy - The Artist Formally Known as Project Triangle Strategy