Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
Subject: Aliens: Colonial Marines Wed 16 Jan 2013 - 23:00
Anyone else interested in this? Since I'm a big Aliens fan I'll be all over this like white on rice and it'd be nice to have few folk to play it in co-op with.
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
Subject: Re: Aliens: Colonial Marines Sat 19 Jan 2013 - 0:29
TGN Professor wrote:
It looks good, and the motion tracker is a good fit for the gamepad screen. Hopefully it will make up for the disappointing Prometheus.
I really liked Prometheus, it was certainly better than the Alien 3 but this should be a discussion for another section.
*****
I'm still really miffed about the wii U release date most online shops have it as the other platforms date (February 12th) but Nintendo's release schedule said the Q2 of 2013 oh and I was tweeted from a GAME account that they had it down as the 12th too.
spacemanDOUG Payne Brother
Posts : 65 Points : 68 Join date : 2013-01-20 Location : The hearts of progressives everywhere
I really hope they do a good bundle as I'd almost certainly buy it with the Wii U if that's the case, I imagine it'll be the cause of some sleepless nights playing it in bed, maybe under the covers with the Wii U
(Also I really liked Prometheus )
Sentinator Bokoblin
Posts : 151 Points : 153 Join date : 2013-01-26 Age : 35
I have it on preorder at Amazon. This is one of the few shooters which actually caught my attention. I really like the sound of being able to play as the aliens.
shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
@masofdas wii U version still has no solid date but it is due in Q2 (second quarter) which is soon.
EDIT: The fact that this isn't out the same day as the other formats really bugs me, no real excuse for it when devs were crowing about how easy it is to port stuff to wii U so with that said with that extra month or two dev time is it wrong of me to expect some sort of bonus content?
spacemanDOUG Payne Brother
Posts : 65 Points : 68 Join date : 2013-01-20 Location : The hearts of progressives everywhere
Well it'll be different at least, I think I remember them saying it will incorporate the Wii U as the motion sensor, and even if that's all it does that's still pretty cool.
The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
Subject: Re: Aliens: Colonial Marines Sat 2 Feb 2013 - 0:27
Aye, the motion sensor idea is great but really obvious when ye think about it so it'd be a real waste if that's all they bring to the table.............anyhow I'm sure I'll still enjoy it.
spacemanDOUG Payne Brother
Posts : 65 Points : 68 Join date : 2013-01-20 Location : The hearts of progressives everywhere
Subject: Re: Aliens: Colonial Marines Sat 16 Feb 2013 - 22:03
So this turned out to be...
The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
Subject: Re: Aliens: Colonial Marines Sun 17 Feb 2013 - 16:52
A shame about the bad reviews this recieved, I cancelled my pre-order & will wait for a drop in price so I can judge it for myself.
spacemanDOUG Payne Brother
Posts : 65 Points : 68 Join date : 2013-01-20 Location : The hearts of progressives everywhere
Subject: Re: Aliens: Colonial Marines Sun 17 Feb 2013 - 19:48
I wouldn't waste the money, it seems to have been a right fuck up, Gearbox seem to have spent their time on Borderlands 2 and tried to use Timegate to finish the game.
First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys. Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul. SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan. Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension. About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time. Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get. Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better. I'll answer some questions, but I have to run soon, so it may take a while for responses.
Quote :
Just to clarify, Everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG. In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were snatched up immediately by competitors. It was Gearbox's shitty oversight of the project that led to the product you all now have before you. I wouldn't expect you to understand, considering you're probably some QA who has no idea what goes on outside of his department. But TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such shit quality creative directors to the project.
Somebody, a supposed game tester, posted on reddit:
Quote :
Oh wow. Yes okay. I was hoping someone would ask this. I have played the WiiU version. The one that is supposedly the best of all of them? It is not. It is the worst. It is a bit of a joke. The WiiU is basically the same game as the console version but with framerate issues, worse texture loading, and horrendously misguided minigames thrown in. You get a 'scanner' to scan enemies and get bonus points that aid your harming them. When you cut open doors (which happens a lot in the game) you have a game where you have to keep the heat 'optimal'. They just add frustration, and take away even more from the fun. We don't know if it will come out, Sega are conisdering canceling it, but right now its still going.
The_Jaster Din
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Subject: Re: Aliens: Colonial Marines Sun 17 Feb 2013 - 22:47
Hmmm I guess we will see when the wii U reviews start appearing.
Now that the reviews are out it's very likely to die a quick death at retail. Maybe SEGA would be wise to release it straight at £19.99 or at a push £24.99.
Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
I'm still annoyed that this didn't turn out any good, really, how do you mess up an aliens game so bad? *plays Aliens infestation on DS* ahhh that's better.
Admin Ice Climber
Posts : 3441 Points : 3000 Join date : 2008-08-19 Age : 11