| Bravely Default - Or, Square Enix still loves stupid names | |
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+14Rum Treesmurf shanks The Cappuccino Kid Axis1500 masofdas beemoh fronkhead Balladeer Admin ZeroJones Buskalilly Athrun888 Silver light 18 posters |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Thu 6 Feb 2014 - 20:03 | |
| I'm on chapter 8...erm, yeah. You probably didn't expect me to return saying that.
(It's not as bad as I feared, as Balladeer mentioned, chapter 6 actually had far better pacing compared with chapter 5 alongside constant hinting about the alternate ending, which I decided to get, which kept things fresh). And chapters 7 and 8 continue to do the same thing. It's not perfect, and it's certainly still repetition, but it's not as bad as chapter 5 was and thus I've actually had motivation to continue on with this. Bravo. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Thu 6 Feb 2014 - 20:06 | |
| No. And you still haven't explained the graph. But thanks for helping me during the final boss! Yes, I've finished this. Final boss was ****-easy - I think I overlevelled massively after seeing Athrun's despair. And damn you Squeenix for making me want to purchase the sequel! |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Thu 6 Feb 2014 - 20:15 | |
| - Balladeer wrote:
- No. And you still haven't explained the graph. But thanks for helping me during the final boss!
Yes, I've finished this. Final boss was ****-easy - I think I overlevelled massively after seeing Athrun's despair. And damn you Squeenix for making me want to purchase the sequel! Bah, my plan to continue playing in shame was foiled by updating my cloud save! But you're welcome. I'm ever so close to the finale but I'm currently getting 'pwned' by the combination of the Salve Maker, Pudding/Praline, Barbarossa and that Ninja person in chapter 8. As for the graph, maybe another time |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Thu 6 Feb 2014 - 20:27 | |
| Eh, I gave up on the side-quests after chapter 5. Obliterate/Growth Egg grinding for the victory! |
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beemoh Koopaling
Posts : 2007 Points : 2050 Join date : 2013-01-15 Age : 39 Location : Writing and arithmetic
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 16 Feb 2014 - 18:20 | |
| Because this is the sort of thing The Internet does on a regular basis |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 16 Feb 2014 - 18:53 | |
| And Airy is instantly 1000x less irritating. |
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 18 Feb 2014 - 9:35 | |
| The boss of the fire temple (yes I'm only on Chapter 3) keeps handing me my bum. EDIT: NEVER MIND I BEAT HIM. Except Ringabel didn't receive any of the exp or anything because he fainted because he always faints because he's shit and I hate him and he's now fallen two levels behind Agnes and Edea because they don't faint all the time. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 18 Feb 2014 - 19:20 | |
| If you can be bothered to level up a Black Mage, the MDef. piercing effect makes things much easier.
And now I like the characters and story slightly less. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 18 Feb 2014 - 22:00 | |
| I forgot to post in this thread to say that I finished this last Wednesday. Agreed to some extent with Balladeer on the final boss. I found it was difficult but ultimately fairly repetitive until the final stretch, you could pretty much get by using the same tactic throughout. That's one problem I found with the game overall, while the classes give you a lot of flexibility between battles, you don't get much to play around with in battle really compared with a non-class focused Final Fantasy I actually thought the penultimate final boss was a lot harder because of how it would brave, weaken you to magic and then attack. I must admit I had to summon some friends to help out (thanks Balladeer!). Otherwise I quite enjoyed the final stretch of the game, and the Bravely Second teaser was expertly executed, too. Quite excited about it, though I'm still wary over the game's emphasis on the microtransactions-aided battle mechanic added into For The Sequel. I also noticed one of Norende's bosses is one of the Ba'al enemies from Bravely Second, where the battle also plays the sequel's theme tune in the background. - Spoiler:
Seeing a feed of your victorious mug pasted into space after beating the final boss was a silly bit of fun and complemented the linked worlds plot device well.
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Wed 19 Feb 2014 - 8:15 | |
| Good going Fronky! Were you playing on hard or normal? And I will defend the job system to the end, apart from the cheap Hasten World/High Jump shenanigans. |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Wed 19 Feb 2014 - 9:28 | |
| Took my first steps with the game last night. It's very pretty and some of the voice acting reminded me of Tales Of The Abyss.
Message ends. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sat 22 Feb 2014 - 23:36 | |
| I'll just leave this here for Balladeer... https://www.youtube.com/watch?v=uV0ZtSDvr9Q
As for the question, I was only playing on normal. I don't think I'd be able to stomach playing on hard. And I'd hate to imagine what the three difficulties are like on hard mode new game plus. |
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masofdas The Next Miyamoto
Posts : 24019 Points : 24420 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sat 5 Apr 2014 - 9:04 | |
| So seeing all the talk of this on the Net, makes me really want to play it.
On one podcast I saw, they said the end happens and it just repeats and you can get to the end in about 20 hrs.
Is this right. If it can be done it that sort of time, I think I might pop this to the 3DS. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sat 5 Apr 2014 - 9:49 | |
| 20h? Er... Even getting to the "easy" ending, it would have taken me about 60. Dunno where they got 20 from. |
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masofdas The Next Miyamoto
Posts : 24019 Points : 24420 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sat 5 Apr 2014 - 9:56 | |
| That's the time two of them gotten to the ending and they found it just repeated (is that all it does or there a actual end) but then another guy on there (all 4 has/were playing it) said he was on 20hr's and just got or getting the earth crystal.
Yeah looking on HLTB it's about 58hrs to finish it. |
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 20 Apr 2014 - 15:28 | |
| Just got to Chapter 5. Now I'm understanding what fronk and Balla were talking about months ago. This is after I had a go at - Spoiler:
the vampire sidequest
at the end of Chapter 4 but gave up because - Spoiler:
FUCK ELEMENTAL DRAGONS.
I can't decide if I want to do the sidequests that have popped up - if I don't, I think I'm going to be spectacularly underlevelled (because I feel like I often am - I tire of grinding pretty quickly), but I keep losing and it's very frustrating. Out of curiosity, what did you guys use in your teams? Did you have a core set of jobs that you had your characters use most of the time? Because at the moment I have: Tiz: Spell Fencer (ability: Piracy) Agnes: White Mage (ability: Spiritmaster, Black Mage or Summoner) Edea: Valkyrie (ability: Templar) Ringabel: Thief (ability: Performer) I feel like I should mix it up more - I guess that's kind of the point of the job classes - but that takes so much eefffooorrrrttt. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 20 Apr 2014 - 15:39 | |
| The chapter 5 sub-quests are rubbish. They don't even give you EXP. Leave 'em. Well, do the one you left, otherwise you won't get his job (yes you still need to beat the six sub-bosses) - leave the rest of 'em.
As for jobs, I flitted about between several. Some of my favourite were Swordmaster with holy skills, Spiritmaster with white magic (better than the other way around), Arcanist with black magic, and ninja/valkyrie combo. Couldn't be bothered with the performer for the most part: I'm an "all guns blazing" type, apart from when I'm abusing that ninja dodge ability. |
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 20 Apr 2014 - 15:51 | |
| To be honest I'm really just trying to get to the point where I can use level 6 White Magic. Agnes only has one more level to go until she can do that. Then I can swap it around and level her up as a Spiritmaster.
I quite like Tiz's Spell Fencer/Pirate combo (definitely an all-guns-blazing combination) - I think I will swap them round though, because I've gotten Tiz to the point where he can use level 6 black magic already, and the pirate is a pretty ace class.
Can't decide what I should be doing with Tiz though. Thief/Performer works quite well because the thief's speed means he can almost always buff the party at the beginning of every round. And Edea works well as a Valkyrie but I can't decide what her other class should be. |
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 20 Apr 2014 - 15:54 | |
| Why does everyone make the reticent little girl into a white mage? That's playing up to the cliché! Agnès' first job in my game was Monk, then all the swordsy jobs as soon as I unlocked them. |
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Sun 20 Apr 2014 - 15:58 | |
| I can't remember if I had a reason. You get the monk and white mage asterisks when you still only have Tiz and Agnes, don't you? Maybe I just played into the developers' hands... |
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Athrun888 Sheegoth
Posts : 3618 Points : 3665 Join date : 2013-01-26 Location : Holiday Bunker
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Mon 21 Apr 2014 - 14:57 | |
| I made agnes a white mage because it fit her personality myself, I usually stuck with classes that the personalities matched throughout the game. Tiz was an offensively geared mage, agnes provided support being a white mage with a performing subclass (I eventually made her a performer with a merchant ability with tiz being a duel mage), ringabel was a ninja whose second class I forget and edea was a knight templar. |
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 22 Apr 2014 - 22:50 | |
| So I've spent a lot of time on this over the past few days, and have gotten to this point: - MAJOR spoilers for anyone who doesn't know the ending(s) of the game and the villains etc etc:
Title slightly misleading as I haven't seen the true ending...
So I am in chapter 6, and did the "fake" ending because I was both curious and also very impatient. I don't know if any of you have done the fake one but essentially you keep pressing X after Airy tells you to stop. I did it when Ringabel said to Airy "what would happen if Agnes didn't stop?" and Airy essentially goes "ehhh... you know... the world would be doomed!". So I destroyed the crystal and Airy shows her sluggy form, and then you fight her at the Dark Aurora and then her true form and then you destroy that and she talks about how she failed Lord Ourosobsdofubsdfs and then Yulyana and DeRosso congratulate you for saving the world and then you go back to your respective worlds and the credits roll. It's very anticlimactic. Then it asks you if you want to save and tells you that if you do it'll go to the point before you broke the crystal so that you can continue as normal and see the true ending.
And I like that. I like that it teases you with a pretty rubbish ending and then lets you continue on in the game with Airy telling you to awaken the crystals with you, the player, knowing full well that she's a liar (I liked the change of "Where the Fairy Flies" to "Airy Lies" on the title screen). What I didn't like is that fact that I tried to finish the game early because I was just kind of bored of it. What I find particularly annoying is the fact that most of the rematches in chapters 5 onwards give you JP and no EXP or PG - but I've mastered about 4 classes for each of my 4 characters so I really just want to level them up, and I can't level them up and expand on the backstory by learning more about the boss characters at the same time. Why? That's really stupid!
I know fronk said that he thought you had to be around level 99 for the final boss - is that true? Because I'm at level 78/79 with my team right now, and while grinding is made much easier with the growth egg and the auto function, it's a pain in the arse that it's SUCH a timesink. As I said before, I'd much rather be gaining EXP fighting bosses and, you know, real characters, rather than grinding mindlessly. Bravely Default's second half is an interesting approach to the traditional RPG but I think it's executed pretty badly.
Longest spoiler tag I've ever written, that's for damn sure. |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 22 Apr 2014 - 23:18 | |
| - Rum Rapture wrote:
- So I've spent a lot of time on this over the past few days, and have gotten to this point:
- MAJOR spoilers for anyone who doesn't know the ending(s) of the game and the villains etc etc:
Title slightly misleading as I haven't seen the true ending...
So I am in chapter 6, and did the "fake" ending because I was both curious and also very impatient. I don't know if any of you have done the fake one but essentially you keep pressing X after Airy tells you to stop. I did it when Ringabel said to Airy "what would happen if Agnes didn't stop?" and Airy essentially goes "ehhh... you know... the world would be doomed!". So I destroyed the crystal and Airy shows her sluggy form, and then you fight her at the Dark Aurora and then her true form and then you destroy that and she talks about how she failed Lord Ourosobsdofubsdfs and then Yulyana and DeRosso congratulate you for saving the world and then you go back to your respective worlds and the credits roll. It's very anticlimactic. Then it asks you if you want to save and tells you that if you do it'll go to the point before you broke the crystal so that you can continue as normal and see the true ending.
And I like that. I like that it teases you with a pretty rubbish ending and then lets you continue on in the game with Airy telling you to awaken the crystals with you, the player, knowing full well that she's a liar (I liked the change of "Where the Fairy Flies" to "Airy Lies" on the title screen). What I didn't like is that fact that I tried to finish the game early because I was just kind of bored of it. What I find particularly annoying is the fact that most of the rematches in chapters 5 onwards give you JP and no EXP or PG - but I've mastered about 4 classes for each of my 4 characters so I really just want to level them up, and I can't level them up and expand on the backstory by learning more about the boss characters at the same time. Why? That's really stupid!
I know fronk said that he thought you had to be around level 99 for the final boss - is that true? Because I'm at level 78/79 with my team right now, and while grinding is made much easier with the growth egg and the auto function, it's a pain in the arse that it's SUCH a timesink. As I said before, I'd much rather be gaining EXP fighting bosses and, you know, real characters, rather than grinding mindlessly. Bravely Default's second half is an interesting approach to the traditional RPG but I think it's executed pretty badly.
Longest spoiler tag I've ever written, that's for damn sure. - Spoiler if you haven't reached chapter 5 yet:
Agreed, I really liked the alternate ending, and it was that which made me change my mind in the second half. I also liked how the game nudges you towards it with each "round" you pass in the game's cycle of worlds.
I would recommend level 99 indeed, I found the alternate ending to be a lot easier than the true ending, and as a word of warning, once you trigger the true ending it's possible to get stuck forever if you're not prepared (there's a save point, but it's in somewhere where you can't go back or exit, and auto-save probably ruins the chance of avoiding this), but the boss you face shouldn't cause you much trouble if you found the alternate ending fine.
But yes, I found the final run of bosses quite difficult at level 99, with the classes I was using maximised. It may have been down to the classes I was using, though, but I was really struggling when the bosses were using an attack to make me weak to elements, then a very strong elemental attack. I also wouldn't have beaten the final boss (I think) on the last stretch had I not resorted to summoning friends, which took away some of the satisfaction of winning. Retaining my pride and not using the summons (someone had power 999,999 or something ridiculous) would have cost me more time had I lost, though.
From what I remember, chapters 5 and 6 pretty much have identical sidequests (so don't bother with those), I think chapter 7 gives you the key that lets you open those chests you couldn't, so essentially if you really need the items within the chests (some good armour and healing items) you'll have to backtrack through every non-town location, but sidequests in chapters 7 and 8 are different and more interesting, so it might be worth giving some of them a shot.
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Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Tue 22 Apr 2014 - 23:39 | |
| - Spoilers for Chapter 6 onwards:
You get the key for unlocking the blue chests at the beginning of Chapter 6, so I went and found a bunch of them - but some of the items aren't even as good as some of the ones you can buy from the trader, which is pretty disappointing. The sidequests in Chapter 6 seem to be, so far, essentially the same as those in Chapter 5 - although there is one marked at Yulyana's which wasn't there before so I'll have a look at that before I do all the temples. And I'll have another go at the vampire sidequest, but the dragons' "weak" spell is really irritating - though when I fought the boss of the alternate ending, it used a weakening spell all the time but my team never got KOed. So maybe I can cope with the dragons this time - though it might mean learning how to time my spiritmasters' spells better...
I dunno, Bravely Default is compelling, but it would be so much more fun if it didn't force you to level up so much. I mean, you can get by pretty easily in the first four chapters, but then you hit chapter 5, there's no obvious, linear path with progressively stronger enemies, and... you grind. You grind for ages, do a few temples, and then you're on the next chapter, and you do it again. I'm glad chapter 7 mixes things up a bit, but I will be annoyed if any of the fights only award JP, because my team have all reached level 14 in their jobs and it means that I get absolutely nothing out of the fight apart from perhaps a Turbo Ether or an X-Potion. I know I'm repeating myself but it is so, so stupid.
And like I said before: I don't think it's actually much fun. I can't quite wrap my head around the wealth of high review scores it got, for sure.
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Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Bravely Default - Or, Square Enix still loves stupid names Wed 23 Apr 2014 - 13:53 | |
| Yep, get that new side-quest, it's new. Also, it all depends on what you find "fun", doesn't it? I honestly found unlocking all the job abilities "fun" for the most part. The game has a heck of a lot of flaws, though, and it doesn't deserve more than 8/10 by almost any metric. |
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