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 NGamer Issue 9

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The Cappuccino Kid
gjones
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gjones
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PostSubject: NGamer Issue 9   NGamer Issue 9 EmptyWed 19 Apr 2017 - 21:20

NGamer Issue 9 Latest?cb=20131010210442

MAY 2007

*REVIEWS*

NGamer Issue 9 Item-wii

Good (70-84%):

Good (70-84%):

Not so bad (50-69%):

Mostly useless (30-49%):


NGamer Issue 9 Hardware_2006_DS_Lite_large_support_stage_image

For those interested in what the DS was offering us a decade ago:

Good (70-84%):

Not so bad (50-69%):

Terrible (0-29%):

May 2007 was a decent month with no real must-have purchases. I'll pick up Heatseeker when I see it but not urgent. Still not grabbed Kororinpa!

Any interest in this lot?


An aside for Mas, the "Meanwhile..." section covering Other Formats looks back at the PS2 with NGamer listing their Top 10 games (by letter so as not to cause uproar):

PS2 Top 10:
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The Cappuccino Kid
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyWed 19 Apr 2017 - 22:25

This looks like the issue in which NGamer got really, really excited about Super Paper Mario and called it 'one of the best games ever' or something like that. Then the following month they admitted that they got really, really excited and had to backtrack. Aye. Nice one. I think they gave their 'exclusive hands on verdict' based on the first round of levels, if I recall correctly. I wonder how many folk imported the Super Paper Mario based on what NGamer misguidedly said about it in this issue...

Other than that, I've not played any of those Wii games, with the notable exception of Cooking Mama: COOK OFF. What a game that was. I smile just thinking about it. It's the broken controls and the broken English that made it a firm multiplayer favourite between my mates and I back in the day. It ended up being one of my most played Wii games, sure.
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masofdas
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 20 Apr 2017 - 17:03

That looks like bollocks month of games for the Wii and DS.
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The Cappuccino Kid
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 20 Apr 2017 - 19:58

I didn't realise that the first Professor Layton was that old. We must have got it here, what, three years later? Quickspot is quite a decent game too if anyone likes the sound of it.
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ZeroJones
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 20 Apr 2017 - 23:24

masofdas wrote:
That looks like bollocks month of games for the Wii and DS.

Any month containing Professor Layton (good) and Pokémon Ranger (just below the notch below 'good'; was originally going to put 'sort of alright') is OK in my book. On the Wii, though, yep.
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Buskalilly
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyFri 21 Apr 2017 - 16:25

I've dug out my copy, for perusal over the weekend.

I will just say that I adored Super Paper Mario when I played it.
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ZeroJones
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptySat 22 Apr 2017 - 2:59

I wanted to Love Super Paper Mario so bad. The story is lovely, with some great twists and turns, and memorable characters. But the locations felt humdrum and the flipping mechanic felt poorly used (although the final level was brilliant for it). I'm glad I played it but I can't get myself above mildly enthusiastic for it.
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gjones
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptySat 22 Apr 2017 - 8:00

Zero I think you hit the nail on the head. I found the worlds in Super Paper Mario lacking in character and the flipping mechanic felt like one special ability rather than a full game-driven one. Nonetheless, it's something I'd like to play again (still got Thousand Year Door on the backburner though!).

Wasn't Super Paper Mario initially a GameCube game? There were a few GameCube games that ended up as Wii games - is Fire Emblem: Radiant Dawn another?
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The Cappuccino Kid
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptySun 23 Apr 2017 - 9:14

I think Super Paper Mario was, as was the utterly insipid Donkey Kong Jet Race. No idea about Fire Emblem myself, but there's similar circumstances with loads of other games from Nintendo and third-parties.

I didn't get far into Super Paper Mario as I got one of those glitched copies that broke the game about three hours in. By the time I rebought it, my tastes had changed and I never got round to unsealing it. It's been on my shelf for almost a decade Embarrassed
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Jimbob
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptySun 23 Apr 2017 - 9:34

Aw man, I thought there was a way round the glitch - didn't realise you had to get a new copy Sad

Yeah, I read through this in anticipation, forgetting that the Jones-meister would be doing this a couple of weeks later. I'd have to say that I love Super Paper Mario, and my feelings match this month's preview rather than their slightly down review in the next month.

But on page 37, there's a preview for 13 different games, each from a developer called Data Design. IT BEGINS
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Buskalilly
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 27 Apr 2017 - 15:03

More so than any other issue we've gone back over, this one made me really sad we don't have NGamer any more, or even ONM. It was the quirky heaven/ hell feature at the end, and even more than that the Super Mario Galaxy preview. Reading it now, nearly a decade after actually getting the game, NGamer's writing actually made me excited.

Imagine having a monthly deep dive by guys this passionate about Odyssey. The boundless creativity and depth of a 3D Mario game, especially if Breath of the Wild is anything to go on, deserves that kind of hype. Even after years of this kind of coverage, once I got my hands on the game it still felt like I'd barely seen 1% of what was there.
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ZeroJones
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 27 Apr 2017 - 17:18

NGamer was great craft by skilled people on a subject that you can easily get extremely passionate about, with genuine humour, proper warmth and a frightening level of dedication. I miss it less than I should, to be honest - I've kind of accepted the dry/dryish nature of the likes of NintendoLife as 'that's what we have now'. Aww!
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Buskalilly
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 27 Apr 2017 - 19:35

I've migrated to podcasts, particularly Midnight Resistance and that "scene", where the people and spirit of NGamer seems to have migrated. No one website captures the fun or the sense of community, though I am very glad to have GNamer (and by extension, Gintendo).
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyMon 30 Oct 2017 - 23:12

I picked up Mercury Meltdown for 50p yesterday. FIFTY PENCE! Also nabbed The Conduit for £1.
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyWed 1 Nov 2017 - 21:47

Let us know if your furniture survives Mercury Meltdown!
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gjones
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PostSubject: Re: NGamer Issue 9   NGamer Issue 9 EmptyThu 9 Nov 2017 - 19:33

Had a bash on Mercury and my word, it's a punishing little game. Hits you with that war siren alarm so you panic and inevitably mess up. I get that you can complete levels without beating the timer but feels a bit backwards design-wise.

The visuals are fairly distinctive but not entirely convinced of the cel-shaded style they went for. Motion controls work well if a little fiddly compared to ol' Monkey Ball and an analog stick.

Not sure I'll go back to it but definitely got my 50p's worth.
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