Brother, My Brother |
|
| Official(?) Nintendo Consoles Music Thread v2.0 | |
|
+9Athrun888 Jimbob The_Jaster The Cappuccino Kid masofdas JayMoyles Buskalilly ZeroJones Balladeer 13 posters | |
Author | Message |
---|
Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Official(?) Nintendo Consoles Music Thread v2.0 Wed 31 May 2017 - 19:55 | |
| Time For Some More Tunes!It's time for a big shiny new music thread! Post any Nintendo console musics here, whenever you feel like it, bad or good - just keep 'em to links so they don't crash anybody's computer. I'll be keeping an index of some of the top ones in this here OP... - Index:
Drunka's Mario Music Festival!The Xenoblade Chronicles 2 battle theme but you won't forget itCeleste is great (MP157)SmashtonburyNIN TEN YEARS - a celebration of a musical decade31-Day Music Challenge and Treesmurf's collection of playlistsBuska celebrates Zelda's 35th- Other music periods/'periods' wot we done:
151: Tokyo Mirage Sessions (ZeroJones) 152: Wii Music (Cappa) 153: Ever Oasis 154: Mario & Luigi Superstar Saga DX 155: Xenoblade Chronicles 2 156: Super Mario Odyssey alternative mix 158: Hollow Knight 159: Wii U eShop (Cappa) 160: Nintendo with Lyrics 161: Merry Switchmas 162: Octopath Traveller 163: Tetris 99 164: Rhythm Paradise Megamix 165: Super Mario Odyssey A-side 166: Yoshi's Crafted World is bobbins 167: Sushi Striker: the Way of Sushido 168: Steamworld Quest 169: Overcooked 170: Smash Bros. Ultimate 171?: Fire Emblem: Three Houses 172: A Hat in Time 173: Murder by Numbers/Digimon Cyber Sleuth 174: Monster Boy and the Cursed Kingdom 175: Sakuna: Of Rice and Ruin
...but for now, let's kick this thread off with a bang (and possibly a missing foot)...
Last edited by Balladeer on Tue 20 Dec 2022 - 10:46; edited 25 times in total |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Wed 31 May 2017 - 19:57 | |
| Welcome to the Land of the Stickied. Now, er, on you go. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Wed 31 May 2017 - 20:02 | |
| Music Week 150 Best. Week. Ever. Ah yes, what a three years it has been. For 150 weeks Balla or myself have posted a selection of music tracks with a theme. Every week without fail, 100 by the Balls Man then 50 by me, we've posted a Music Week and had a grand old discussion right here on the forum. Nobody ever bit off more than they could chew by setting themselves up to do multi-entry weeks or to cover whole game series, so the thread just went on and on. And now here we are, exactly 150 weeks in, with the best videogame ever made and the biggest, most elaborate post I've ever made. Pop your headphones in, set a comfortable volume, and join me as I take you on an audio journey through Manaka Kataoka's sterling work. 15: CreditsI won't say too much here, as this is the end credits music and is best experienced first-hand. You know what to expect, and it delivers. Especially if you got gud at collecting memories and unlocked the epilogue as well. 14: Battle ThemeThis music really captures the flow of combat in Breath of the Wild. It starts slow and tense, the way many combat encounters might start with a stealthy evening of the odds. Then the tension, and the pace, ramps up more and more as it goes. Any fight that lasts too long is just begging for Link to make a slip-up and get killed, and the quickening of this music always did a great job of matching how much more frenetic a fight was getting as I was trying to survive. The Lynel Version turns all of that up to eleven. 13: ShrineA slow, mellow, easy to ignore piece was required here as there are 120-odd Shrines to deal with. Nonetheless, this music does a good job of creating presence and atmosphere. Big, ancient tomb? Sorted. Weird sci-fi vibes? Can do! Here's an electrical guitar version which somehow fits the ambience absolutely perfectly. 12: 10,000 Year Old LegendThis cutscene was the bit in the trailers that stuck with me. When I reached it in the game, despite being in the double digits on the hour clock, this was when it felt like the game began. The drama and mystery of it built up into something properly epic, mixing the various themes and influences of the game and soundtrack really well. For me, it goes best as part of the full cutscene with visuals and voiceover all together. The history of the Hyrule Royal Family is also the History of Calamity Ganon. Shivers down my spine, I kid you not. Then there's the wonderful Kass version to go along with it as well. Gorgeous. 11: On Horse (Night)A lot of people chose not to ride the horse much, and I understand why. The movement in this game, and the exploration options opened up by it, was so good it seemed silly to lock oneself at ground level. Sometimes it was worth it though, just to move through the world and get a nice up-close human view of it, and to hear this music. The opening piano work is probably familiar to everyone, but go on a long enough ride and those familiar strings start to kick in. The hero on his horse, riding to adventure. That's Zelda, and this music gets it. 10: Attack on Vah MedohLike a Hollywood blockbuster, this is pure action and drama and bombast. Perhaps its the aerial action and slow motion shootery, or perhaps its because it was my first one, but this felt like the coolest opening to any of the Divine Beasts. The mix of danger and heroism, adventure and action, was spot on and the music is perfect. Heart-pounding stuff with a cool bird friend. Absolutely stunning. 9: Talus BattleI love this tune! Jaunty and fun and silly, but still kind of exciting, it perfectly captured the big goofy lumps of rock it represented. After getting flattened a couple of times by the one on the plateau, it was very rewarding that by the end of the game I was farming these lads for gems. The whole time, hearing their plodding tune never got old. Here's a very cool, very different rock guitar version and an 8-bit version that is absolutely spot-on! 8: Rito VillageAlready much beloved and much discussed, on this forum and elsewhere, this is definitely the best village theme in the game. And earthy, natural mix of the old Dragonroost Island track, with great live instrumentation and bird sounds and everything! I have to admit, I never heard the birdsong in game but maybe I just rushed around too much? Undeniably exquisite, by any measure. Naturally, there are lots of covers of this one. Here's a nice piano arrangement, a weird and wonderful synth guitar version and a perfect woodwind choir cover. 7: RuinA sparse, quiet piece, this is placing where it is because it does its job so perfectly. When I'm slowly wondering around some ruined old place, soaking in the atmosphere and the richness of the world, this music is just perfect. Goosebumps, teleporting me to Hyrlue, send me back in time stuff. Lovely. Can't ignore that Super Mario Galaxy at the 42 second mark though 6: Kass' ThemeProbably up there as my favourite character theme in the game, this is made even better by the fact he's literally diegetically playing it himself. Whenever I could hear hints of his accordion in the distance, I'd seek him out and listen right through until those hints of the series theme kicked in. He's a top bloke, Big Kass, and you can't teach that. Well worth following his story through. Here's an accordion version, naturally, and a slower, better one by a guy with a very cool look that is all too short. 5: Hyrule CastleHoo boy, here's some epic for you. Just the most dramatic, deep, purposeful sound in the game. When I heard this the first time, I was annoyed at myself for sneaking into the castle early because this tune just fits the game's epic, climactic confrontation so perfectly. A great mix of the series theme, the classic Castle themes, and new and tense melodies. Absolutely perfect for the moment in the game, whether that comes 1 hour in or 100. Here's a rock cover which I'd imagine playing if Link couldn't make it and the 90s Power Rangers were called in instead. This piano version is a little more tame and this 8-bit version needs to be remixed into the sickest dance track like right now.4: Lost WoodsI don't know what it was, but this bit of music made me feel a lot of feelings. The majesty and moment of it: walking into the Lost Woods to get the Master Sword in what I could already tell was the game, the one to take OoT's crown once and for all. There's grandeur here but there's also mystery and tension and weirdness and magic. There's nostalgia and sadness - especially after a glance at the names on the map - all through this slow, ghostly exploration. I'm getting serious chills just listening to it right now. . 3: Guardian BattleI don't think anyone who's played the game needs reminding of this music. Weirdly mechanical and science fictiony, the tension of being pursued by one of these bastards is only heightened by this incessant music. The jump when the music kicks in and you didn't see the Guardian is absolutely terrifying, even in the slightly goofy Stationary version of the track. It is a literal wonder this game didn't give me a heart attack. This is a pretty cool orchestral remix and an absolutely baller metal version. 2: Main ThemeThis is a Zelda game, so of course the main theme is majestic and wonderful. This has been stuck in my head since months before the game's launch, and isn't showing any signs of going away soon. Beautiful, working wonderfully as a mellow piano piece or a sweeping orchestra it manages to be brash and adventurous while also melancholy. One of the all-time greats of Nintendo themes.I also really dig the little tower version when a new bit of the map is unlocked. Then there are the memories, perhaps the most emotional part of the game for me, and the version that plays when unlocking one of them. Finally, who could forget Into The Wild after that E3 reveal? Obviously, there are some grand covers. I'm in love with this violin cover. That's another pretty violinist who covers game tunes in my subscriptions, then, if anyone was ever wondering whether I have a type. As ever, Insaneintherain has an awesome jazz version. Also, here's a cool acoustic guitar lad and a stylish string quartet. 1: CookingWhat a track! I love it. So jolly, so fresh. And the look on Link's face as well! This might even replace Monster Hunter's cooking music for me as the tune that comes into my head whenever I'm frying up something soooo tasty.
Bloody hell. There we go, 15 tracks (and then some) from the soundtrack to the Best Videogame of All Time. I didn't mention multiple villages, the Blood Moon stuff, whole sections I haven't played yet, multiple character's themes, all the really well done little jingles and reinventions thereof . . . Please, please, please share more top Zelda tunage below. Hit me with it! Then we can let this die, but hopefully I'll see you all to share great tunes from ARMS and Spla2n and maybe I'll even try to repeat the magic of my Pokémonathon with the run-up to Super Mario Odyssey. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Wed 31 May 2017 - 20:13 | |
| A splendid post that I shall give some feedback on shortly. Music weeks aren't dead yet though... Music Week 150.5 Best. Bandwagon. Ever. Two of your tunes would have made my top five as well (although one would have pushed another out). But I'm glad, because this gives me an opportunity to work on a theme I think that BotW did very well: development of pieces. There are a couple of areas where BotW takes a piece. Then adds a layer. Then adds another layer. What stars off as quite a simple tune becomes something altogether more glorious as the instruments come together. I'm going to celebrate some glorious of examples of that in my Top Five (Excluding Drunka's Pieces). 5. Parasail Minigame...except not in this one, this is just a really good happy track that I wanted to get some more exposure. Have you tried going back to Eventide after it's all over? Do so, and you get a cute little minigame with this adorable, really non-BotW tune. And here's it made into an even cuter flash. (Here's where Rito Village would come if Drunka hadn't beaten me to it.) 4. Molduga Terrifying ComicalHere's a vague shot of the terror of the desert. Seriously, when this thing's theme kicked in for the first time I bricked it. And the second time. Chasing you down like a horrific Tremors-monster, capable of insta-killing you even with a lot of hearts, this thing's petrifying... ...until you learn how to deal with it, and get it vulnerable. At which point theme two kicks in, as in tried and tested fashion you wade in with your sword. The 'cello solo works well for the heart-pounding drama of the initial chase, but then the violin is laid over the top (you can still hear the 'cello going on underneath) and it all becomes rather funny. Very appropriate. Those solos though! As a string player myself, 3. Tarrey Town Start + Goron + Gerudo + Rito [url=https://www.youtube.com/watch?v=iSlBdzzeAz4+ Zora[/url] Final (Spoiler for Side-Quest in Title)This tune plays during perhaps the best side-quest in the game. At the start, it's not much. A nice enough little town piece, that could have come out of any Zelda game you care to list. Then you upgrade it. Then you upgrade it again. The layers sneak up you. While no one version of the music is truly special, listening them one after another, whether that's in-game or here on the forum, is a magical experience that I don't think Zelda has ever managed before. One in the eye for the detractors of this fine, fine soundtrack. (Here's where Hyrule Castle would go. That said, I still think it's worth posting the inside version. Less an army marching off to war, more the dying heartbeat of a once-proud building. While it's mostly a straight reinstrumentation, the bit where Zelda's Lullaby kicks in is unique to this version: a reminder that she grew, lived, and is now trapped in this palace of death.) 2. Divine Beast Vah Naboris (Inside) 0 Terminals 1 Terminal 2 Terminals 3 Terminals 4 Terminals 5 TerminalsWhat this game does with the music in the Divine Beasts is nothing short of magical. Much like Tarrey Town above, the music layers up as you reach the dungeon touchpoints. A tortured mechanical groaning becomes actual music, which builds and strengthens, finally speeding up when you're ready to take on the boss. Thus giving us, in my opinion, the best Zelda dungeon musical experience in the franchise. Trouble is, I'm not too keen on the actual tunes. Vah Rudania's is lava music so generic I didn't feature it in Jay's thread, Vah Ruta is gloopy water music with overemphasised organ, and I actually prefer Vah Medoh with 1/2 terminals active. On 3 it adds bleepy bloops I don't like, and the final line makes the texture all a bit too messy. That leaves Vah Naboris, and fortunately it's wonderful. First we get tortured mechanical noises and piano discords, not nice to listen to but thematically dead appropriate. Then we get some lovely deserty music. Then the lovely deserty music gets some non-intrusive 'wah wah wah' noises. Then a couple of lovely strings. And then the erhu. I bloody love me some erhu. Good thing too, as it's by far the hardest beast of the bunch. You'll get plenty of time to listen to the variations. Good job they're excellent then! 1. Vah Naboris Battle Far Away Engage!I'll be honest: I never heard the build-up pieces, for whatever reason. That doesn't matter, the main battle piece is bloody wonderful. Strings, tabla, and voice, combining to make one of the most ridiculous (and relatively simple) battles in the franchise feel like one of the most epic. I commonly find desert music in games, much like lava music, a tad dull: lots of interesting instruments and not much done with them. BotW absolutely nails it, sending three deserty musics into my top five. Can't wait for Jay to do a sandy week!
Last edited by Balladeer on Wed 29 Dec 2021 - 15:43; edited 1 time in total (Reason for editing : All links fixed!) |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Thu 1 Jun 2017 - 8:53 | |
| The cheek of it! Sneaking your five onto the end of mine like that. Balla's music "week" isn't canon. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Thu 1 Jun 2017 - 8:58 | |
| I'm a cheeky cheeky man. I have taken a somewhat different angle to you though; and hopefully my rigorous feeding back will compensate for some of my cheek. - Drunkenback:
- Drunkalilly wrote:
- 15: Credits
I won't say too much here, as this is the end credits music and is best experienced first-hand. You know what to expect, and it delivers. Especially if you got gud at collecting memories and unlocked the epilogue as well. I was pretty disappointed by this actually! I wanted an impressively mixed medley, with a new triumphant flavour weaved through it; not pieces stuck lazily together. I've heard Kakariko ad nauseam, don't give it to me in the same way again! The static screenshots accompanying it were just as meh, frankly. Can't argue with 1:57, though. The epilogue tune? Now that's some Zelda endgame music. - Drunkalilly wrote:
- 14: Battle Theme
...The Lynel Version turns all of that up to eleven. The main battle theme falls into the Jimbob Trap: perfect for its purpose, yet utterly forgettable. I much prefer the other version, especially when the strings kick in. - Drunkalilly wrote:
- 13: Shrine
A slow, mellow, easy to ignore piece was required here as there are 120-odd Shrines to deal with... Here's an electrical guitar version which somehow fits the ambience absolutely perfectly. Possibly the tune I'd be least likely to feature myself. It just got played too bloody much. Even the electric remix can't stop me from rolling my eyes. (And yet, I'd play another 120 Shrines were they there...) - Drunkalilly wrote:
- 12: 10,000 Year Old Legend
...Then there's the wonderful Kass version to go along with it as well. Gorgeous. I completely missed this in-game under Impa's ominous tones. It's lovely and creepy. The Kass version lacks the opening creep and therefore you think it isn't going to be as good... then, ooft. - Drunkalilly wrote:
- 11: On Horse (Night)
...The opening piano work is probably familiar to everyone, but go on a long enough ride and those familiar strings start to kick in. The hero on his horse, riding to adventure. That's Zelda, and this music gets it. Yes. Yes it very much is. - Drunkalilly wrote:
- 10: Attack on Vah Medoh
...this felt like the coolest opening to any of the Divine Beasts. As you'll have gathered, I disagree. I really like the opening, very uplifting (no pun intended), but the motif at 0:18 turns me cold every time I hear it (also no pun intended). I just don't like it. Can't put my feather on why. - Drunkalilly wrote:
- 9: Talus Battle
I love this tune! Jaunty and fun and silly, but still kind of exciting, it perfectly captured the big goofy lumps of rock it represented... Here's a very cool, very different rock guitar version and an 8-bit version that is absolutely spot-on! You've nailed it! About the original tune anyway, that guitar remix ruins it (no pun intended) and the 8-bit version is resoundingly 'eh', but the original's so wonderfully stupid. (At this point, with apologies to yer man Drunka, I stopped listening to the remixes. The soundtrack's great anyway and remixes feel like gilding the lily at best, peeing on it at worst.) - Drunkalilly wrote:
- 8: Rito Village
Already much beloved and much discussed, on this forum and elsewhere, this is definitely the best village theme in the game. And earthy, natural mix of the old Dragonroost Island track, with great live instrumentation and bird sounds and everything! I have to admit, I never heard the birdsong in game but maybe I just rushed around too much? Undeniably exquisite, by any measure. Yes, absolutely is. Nintendo have delivered an absolute beauty. So sweet, so charming. As for the birdsong, you done the sidequest with the chicks yet? - Drunkalilly wrote:
- 7: Ruin
A sparse, quiet piece, this is placing where it is because it does its job so perfectly. ... Can't ignore that Super Mario Galaxy at the 42 second mark though It does that, but I forgot it utterly outside its perfect context. As much ambient noise as muisc. That 0:42, though... - Drunkalilly wrote:
- 6: Kass' Theme
I... have absolutely no opinion on Kass' theme. It's fine, absolutely fine, but nowt but fine. I probably heard it rather too much, and his renditions of old Zelda tunes are better (especially Epona's Song). - Drunkalilly wrote:
- 5: Hyrule Castle
Hoo boy, here's some epic for you. Just the most dramatic, deep, purposeful sound in the game. When I heard this the first time, I was annoyed at myself for sneaking into the castle early because this tune just fits the game's epic, climactic confrontation so perfectly. A great mix of the series theme, the classic Castle themes, and new and tense melodies. Absolutely perfect for the moment in the game, whether that comes 1 hour in or 100. YASSSSSSSS I think this is absolutely one of the best final area themes in gaming, right up there with Galaxy Reactor. The footsteps of a thousand dead Hylian soldiers marching with Link towards Ganon, all in 5/4 time. Very glad I kept it unspoiled for myself until the end. Here's that interior theme again too: same thing, very different ambience. - Drunkalilly wrote:
- 4: Lost Woods
...I'm getting serious chills just listening to it right now. Aye, 'chilling' is the word. I'll never love it the same way as I love the classic Lost Woods theme, because there's not much in the way of melody here; but I don't have to because they're trying for completely different things. - Drunkalilly wrote:
- 3: Guardian Battle
...The jump when the music kicks in and you didn't see the Guardian is absolutely terrifying, even in the slightly goofy Stationary version of the track. Pissing things. I'm calling this as another one that absolutely wouldn't/doesn't work without the context, it's not great music on its own but it definitely makes me jump! Oddly, I actually prefer the stationary version. - Drunkalilly wrote:
- 2: Main Theme
This is a Zelda game, so of course the main theme is majestic and wonderful... ...right up until 1:06. That break jars me out of it every. Chuffing. Time. It's a majestic beautiful piece that's absolutely fucked because of one stupid horrendous sound decision. There's actually a pretty good YouTube comment on it (I know, strange): 'The break is wrong. It feels unnatural because it isn't clean, as a percussionist I understand that music needs to breath [sic] but if your audience are not comfortable with what they hear then it isn't right (unless that is your intention).' Sigh. Every other version is spot on. There's no way this wouldn't be in my top five, even three, if it wasn't for that break. But it's there, and it completely ruins what should be a godlike piece of music for me. - Drunkalilly wrote:
- 1: Cooking
What a track! I love it. So jolly, so fresh. And the look on Link's face as well! This might even replace Monster Hunter's cooking music for me as the tune that comes into my head whenever I'm frying up something soooo tasty. Does the job fine, but I can't listen to it on 15-minute loop (not without going insane) so it's at least ten places too high. Also, there's a better version. But I can't deny that it brings a huge grin to my face!
|
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 2 Jun 2017 - 12:41 | |
| - Balladeer wrote:
- hopefully my rigorous feeding back will compensate for some of my cheek.
- Quote :
- At this point, with apologies to yer man Drunka, I stopped listening to the remixes.
|
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 2 Jun 2017 - 20:15 | |
| The principle cheek here, of course, comes from the man who hasn't given any feedback on my tunes, giving me lip about not feeding back on offshoots from his.
More seriously, though: remixes tend to be massively hit and miss for me, unless they're done in Smash (say) by professional composers. One in every fifty piano remixes is good; one in every hundred electric guitar ones; one in every five hundred chiptune ones. When I'm getting through a post like that one quickly, the main songs are the gold: the remixes are to go back to later.
(In this case it probably didn't help that the remixes up to that point were [respectively] of a piece I'm sick of, meh, and also meh.) |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 2 Jun 2017 - 20:31 | |
| - I'm still upset about you sneaking your list in, so I haven't decided if I'll acknowledge it yet.
- Three of yours are bits I've not played much of yet, so I won't comment until my life is no longer in constant upheaval and I'm back on the Zelda.
- The other two are fairly generic dungeon tunes, and unlike you and your barbed words, I live my life by the motto "if you've nothing nice to say, say nothing at all*"
- I'm allowed to be cheeky because I'm really good at it.
*unless you can say something which isn't nice but is funny. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 2 Jun 2017 - 20:58 | |
| Based on point two, and ignoring the others for the moment (especially point 4), I'm guessing I'll hear back from you in 2019 sometime? |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 2 Jun 2017 - 21:32 | |
| I've got six months of living with my parents and playing handheld Switch to avoid having to talk to them, so I'll be doing lots of Zelda. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Mon 5 Jun 2017 - 0:19 | |
| I was going to post my thoughts on the brilliance of BotW's soundtrack but then... - Drunkalilly wrote:
- Nobody ever bit off more than they could chew by setting themselves up to do multi-entry weeks or to cover whole game series, so the thread just went on and on.
- Spoiler:
Nah, I'll pop in tomorrow - wrasslin' on soon so can't dedicate the time needed right now.
|
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Mon 5 Jun 2017 - 5:59 | |
| I did think that if the sheer scale of musical #content didn't put people off replying, then the #bantz afterwards would. I'd say that if you only have time to click one link from mine, make it the parasail music flash. If you've played BotW, it'll make you, to use a Jasism, 'greet yer face aff'. Also don't you have a music thread of your own that you've been neglecting, Jay? |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Mon 5 Jun 2017 - 16:48 | |
| - Balladeer wrote:
Also don't you have a music thread of your own that you've been neglecting, Jay? That's what I was saying "wow" about - the dig was taken loud and clear, Drunka! Besides, I did say "every week or so" or something along those lines with my current music thread, so I'm still keeping to my rules. ANYWAY: - Responses to Drunka's picks:
- Drunkalilly wrote:
- 15: Credits
Not too much to say here as it's a medley, but it did make sitting through the credits a most enjoyable time. - Drunkalilly wrote:
- 14: Battle Theme
The Lynel Version turns all of that up to eleven. Y'know, I actually found the basic battle theme to be a little forgettable. Having said that, despite sharing the same melody as the basic version, I quite like the more intense Lynel version. - Drunkalilly wrote:
- 13: Shrine
As much as I liked the otherworldly nature of this track the first twenty or so times, it really did just become background noise for the remaining one hundred shrines. - Drunkalilly wrote:
- Then there's the wonderful Kass version to go along with it as well. Gorgeous.
Thumbs up to anything with Kass involved. - Drunkalilly wrote:
- 11: On Horse (Night)
Like most, I ditched the horse for Revali's Gale -> Gliding for my preferred mode of transportation, but the early to mid game was punctuated with plenty of horse rides. I love the playfulness of this track coupled with the wonderful main theme being played out on the strings. Gorgeous stuff. - Drunkalilly wrote:
- 10: Attack on Vah Medoh
This is a banger, but I'll admit I did not notice it at all during the sequence that it plays. I think I was too busy focusing on taking down the big birdy than noticing the music. - Drunkalilly wrote:
- 9: Talus Battle
I really like the piano in this, but I'm a bit torn on it as a whole. It almost feels a bit too goofy for what's meant to be a mini-boss. - Drunkalilly wrote:
- 8: Rito Village
Now we're talking. I spent so long in this village just soaking in the atmosphere. What a track. WHAT A TRACK. - Drunkalilly wrote:
- 7: Ruin
Yep, this is a good one. I'd probably say this represents the BotW soundtrack to me the most - minimalist but atmospheric piano. Lovely. - Drunkalilly wrote:
- 6: Kass' Theme
The first time I heard this was when I was exploring near one of the Gerudo region's towers. Kass is perched atop the tower itself, but I couldn't see him initially. I was totally bemused as to why I was hearing some bangin' accordion in the desert. I'm a sucker for accordion though - I actually subscribe to a guy on YouTube who does accordion covers. Here's him kicking the arse out of Together We Ride from Fire Emblem. - Drunkalilly wrote:
- 5: Hyrule Castle
Already spoken about this in Music to my Ears, but it still warrants a big thumbs up. - Drunkalilly wrote:
- 4: Lost Woods
Breezed through this area, so I couldn't remember this track at all. 'Tis nice, mind. - Drunkalilly wrote:
- 3: Guardian Battle
If I ever do a "best opening three seconds" week, this will be a front runner. - Drunkalilly wrote:
- 2: Main Theme
Yep, massive thumbs up to this. It was in my head for weeks following that first trailer, and was in my head constantly when playing this game. Banger. - Drunkalilly wrote:
- 1: Cooking
- Comments on Balla's picks:
- Balladeer wrote:
- 5. Parasail Minigame
Ah, I have heard this although I heard it through the fella stuck on top of the tower surrounded by all the Thunder Wizzrobes. Jaunty and whimsical! I did not know that there was a mini-game on Eventide though. Guess I know where I'll be stopping back at once I return to BotW! - Balladeer wrote:
- 4. Molduga
Terrifying Comical
Fuuuuuck Moldugas. I couldn't work out their trick, so I found myself getting bashed about by them, which coupled with the horrifically tense strings made for a most unpleasant experience. My only thought during the triumphant phase of the battle was "HURRY UP KILL THE BUGGER DO IT LINK NOW PLEASE". - Balladeer wrote:
- 3. Tarrey Town
Start + Goron + Gerudo + Rito + Zora Final (Spoiler for Side-Quest in Title) Massive thumbs up to this. It reminded me of Animal Crossing in a weir dway. - Balladeer wrote:
- 2. Divine Beast Vah Naboris (Inside)
0 Terminals 1 Terminal 2 Terminals 3 Terminals 4 Terminals 5 Terminals
I did not know that the Divine Beast music changed with each terminal! Good pick this though - a great mesh of sci-fi and desert music. - Balladeer wrote:
- 1. Vah Naboris Battle
Far Away Closing In Engage! Can't wait for Jay to do a sandy week! Much like the birdy fight, I never managed to focus on the music during this fight. But again, much like the birdy fight, this is a banger and a half! On your final note... watch this space.
|
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Mon 5 Jun 2017 - 19:58 | |
| - JayMoyles wrote:
- I did not know that the Divine Beast music changed with each terminal!
One of the game's greatest tricks. I get why Drunka might dismiss it as 'generic dungeon tunes' if, like you, he hadn't noticed this: the tunes themselves, I can take or leave for the most part. But that build-up? Glorious. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Tue 6 Jun 2017 - 18:38 | |
| You know it wasn't a dig at you Jay, but at my own fucking up of the music thread when I took over after week 100. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Tue 6 Jun 2017 - 21:26 | |
| Ah really? It could honestly work as either, to be fair. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Wed 14 Jun 2017 - 19:24 | |
| Y'all can post that 'Odyssey, yessee' song if you like. I'm posting the woody level music. Sounds like a crossover of Gunman Clive and old Smash Bros. music, and I'm all about it. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Mon 26 Jun 2017 - 20:46 | |
| DoPo, but: Athrun, Jay, Drunka, you all need to listen to this. Weebtastic. It's bloody beautiful. |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Wed 28 Jun 2017 - 22:53 | |
| GNamer Music Indeterminate Time Period 151: Hashtag Further Education Sessions About Mirages In TokyoTokyo Mirage Sessions #FEWow, to be trusted with two of the last three Music Indeterminate Time Periods!* Clearly I will have to take over this thread from now on. Anyway, TMS#FE is one of the Wii U's last great games. An enormous JRPG with no English language option about teen starlets fighting to save the world with the power of acting, singing and dancing, this was of course a massive mainstream hit... or more niche than Sean Connery's brother's daughter, I forget. Nine) Title Theme Was actually a more pleasant listen than I remember, mostly because I was pressing madly to get the game started up. Quite liked this one, I'll have you know. Eight) First Proper Dungeon The first proper dungeon is a topsy-turvy place whose floors are sometimes difficult to access for reasons. This music goes a long way to establishing that all important somewhat unsettling vibe. Brrr. Seven) Give Me!! As some of your fellow fighters are pop stars, they occasionally release music in-game (it's a bit more complicated than that but spoilers). This is my pick of such songs. I always let this one play whenever it came back on my tellybox... but skipped plenty of the others. Six) Fight! Considering the incredible number of times I heard this tune, I never got tired of it. That is possibly because the characters are chatting away over the top - and sometimes over each other! - thus allowing me to tune it out effectively during long play sessions. I'm also hearing elements on this YouTube vid that I never heard from my telly. Ever so slightly discombobulating! Five) Fanfare I'm only including this one because it reminded me in the feels of the original SNES Pilotwings's success jingle. Four) Special Bosses This is one of those tunes that has some really excellent parts but about the same amount of guff. Fortunately they don't just trot it out for any old boss - only select foes in sidequests get this beautiful nightmare. The baddoes in the picture are not bosses - they're just big lunks of mooks. Three) Second Proper Dungeon Action-packed for the much more involving second proper dungeon. Incidentally, a good portion of the censor's work on TMS#FE was in this level - the walls were festooned with bikini-clad anime ladies who were covered up for Western audiences. Two) Let's Get Ready To Epic The final dungeon's tuneage ramps up the epic to epic proportions. If I hadn't wanted to unleash it here, I'd have shoved it hard into Jay's Music To My Ears thread. As it is, here we are, unshoved. Shoveless, you might say. Living the shove-free lifestyle. One) Let's Get Ready To Epic Too Some sidequest bosses get this tune instead. It's the pinnacle of the works in the game, for this humble, unsubtle and often wrong guy. Hope you enjoyed this whistlestop tour through the mighty music of Tokyo Mirage Sessions #FE. It's probably my favourite soundtrack on the Wii U. [/outed] |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Thu 29 Jun 2017 - 18:29 | |
| Not a canon music week. Fan fiction, essentially. I am looking forward to listening, the soundtrack was the most exciting prospect about that game. |
| | | ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 30 Jun 2017 - 6:58 | |
| - Drunkalilly wrote:
- Not a canon music week. Fan fiction, essentially.
I am looking forward to listening, the soundtrack was the most exciting prospect about that game. to both those sentences. I'm prepared to defend the game: stylish dungeons with brutal but powerful combat wrapped around an earnest if slightly frivolous story. Side quests enrich both the gameplay and the characters, so are worth doing, which I feel is rare. In addition to that, the music is stonking. [/old] |
| | | masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 30 Jun 2017 - 17:21 | |
| TMS #FE is my most wanted Wii U to Switch port. |
| | | Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 30 Jun 2017 - 18:53 | |
| - ZeroJones wrote:
- to both those sentences. I'm prepared to defend the game: stylish dungeons with brutal but powerful combat wrapped around an earnest if slightly frivolous story. Side quests enrich both the gameplay and the characters, so are worth doing, which I feel is rare. In addition to that, the music is stonking. [/old]
Obviously I've not played the game, so I'm not necessarily knocking the other aspects of the game! I'm just not a huge JRPG guy, but the music idol stuff seemed very cool to me. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 Fri 30 Jun 2017 - 20:21 | |
| - masofdas wrote:
- TMS #FE is my most wanted Wii U to Switch port.
Same, actually. Mostly based on Zero's recommendations. Now then... - Feedback:
9) Standard-issue ethereal bells. Not bad, not world-blowing. VIII) Standard-issue creepy dungeon music. Not bad, not world-blowing. 7) GIVE! ME! I really like yer daft bouncy Japanese music (see post above yours, Zero - seriously it's great, SOMEBODY listen to it, not Drunka he'll just associate it with the forgettable game it accompanied), so this is my jam. I'm bobbing in my chair as I type. 6) Standard-issue RPG battle music. Not bad, not world-blowing. 5) The synths remind me of Monkey Ball music. In a good way. 4) I... pretty much agree with your appraisal actually. Good bits, meh bits. 3) I'm pretty sure that music for any version of Shibuya needs to be grand by international law. Although this does have a slightly bleah screechy bit at around one minute, otherwise it's on the right side of this court. 2) Standard-issue final dungeon music. Not bad, not world-blowing. 1) Ooh, I like this one. Slower than your average boss, it makes it work by being incredibly busy. Good stuff.
Overall, a mixture of 'yep, that is indeed from a JRPG' and some stuff that's a bit nicer than that. Thank you, sir, again! |
| | | Sponsored content
| Subject: Re: Official(?) Nintendo Consoles Music Thread v2.0 | |
| |
| | | | Official(?) Nintendo Consoles Music Thread v2.0 | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|