Key*: still playing this
[]: didn't finish this
~: game I partially summarised last time
Blue: a Balla hidden gem
13 Sentinels: Aegis RimEveryone: 'You'll love the visual novel bits, shame about the strategy.' Me: 'I loved the strategy, shame about the visual novel bits.' Huge winding plot with anime-trope characters and some kaiju battling mixed in. VN bits look pretty if dodgy at times, strategy does not. Decent.
9/13Alwa's LegacyShort simple Metroidvania no. 1. A fun polished time that does nothing new or interesting.
6/10AstrologasterThe first rule of making a comedy game:
make it funny. Do you find a "doctor" having 'coitus post consultatio' funny? If so, you'll like this multi-choice romp through Elizabethan England more than I did.
5/10[Bake and Switch]What if
Overcooked had combat, a bunch of extra rules thrown at you every level, and a much less appealing art style? You'd probably give up on it, that's what.
UndercookedBeast BreakerA gem so hidden the company went bankrupt, this is something really special. The bagatelle-like strategy-battles with giant crystalline puzzle-beasts are never the same, not with a massive armoury of different weapons that almost completely change the playstyle each time. Decent writing too, if a bit over-earnest (Dandelion x Echo OTP). Don't let the US' first videogames union be forgotten: give this a wishlist at least.
8/10 almost 9 LOOK JUST PLAY IT PLEASE[Bloodstained: Ritual of the Night] ~'Was it worth backing?' I asked last time, and considering I never finished it I'd have to say no. Never felt like it had an identity of its own, this, and when the difficulty and distance between save points ramped up at the same time I dropped it. Play it off Switch if you must, the loading between rooms is painful.
5/10Blue Reflection: Second LightA genuinely appealing bunch of schoolgirls (their
characters are appealing thank you) are trapped without their memories in a floating school, and must venture into worlds based around their pasts for survival. Has enough interesting ideas and charm for 25h: is 40h long. Still just about a recommendation.
7/10Bravely Default 2 ~Last time's tortured McDonald's metaphor applies perfectly: with turn-based combat, a deep class system, and a plot and cast filled with stereotypes, this is indeed JRPG junk food. Doesn't even have enough interesting ideas and charm for 25h, but for more than twice as long as
Blue Reflection it was a tasty treat if lacking in nutrition.
Mmmm/Mmmmm[Castlevania: Circle of the Moon]Move over
Bloodstained, this is a
real Castlevania! That, er, I also didn't finish. Barely started it in fact. Feels old, double-tap to dash is cursed.
A miserable pile of secrets/10Castlevania: Harmony of Dissonance*Much better. The dash buttons on the shoulders make it feel less clunky in an instant, and it all looks nicer too. Might actually finish this one.
Have at you!/10The Centennial Case: A Shijima StoryMatthew Castle's tenth game of 2022, apparently. A murder mystery FMV adventure with acting that grew on me and detecting that didn't, for an eye-watering sum. Nobody not named Matthew Castle should pay full price for this.
/10Chained EchoesThrow
Chrono Trigger,
Xenoblade X, and the old Final Fantasies into a melting pot, simmer with a dash of solo designer, and garnish with the genuinely appealing Overdrive system. The end result: a special JRPG, undeniably flawed yet low-key great. Yum. (I'm not sure why JRPGs are apparently food, but the joke's already gone off so I'm killing it here.)
8/10Chicken Police: Paint It Red!A noir VN/PnC with all the sex and violence you'd expect from noir... except it's anthropomorphic animals. Finding a dead nude face-down woman isn't a good time anyway, let alone when she has a deer's head. Anyway the voice acting is complete and effective, the interrogation segments are fun, and the animal theme lends enough levity to an otherwise purposely monochrome game. Red-outable work.
7/10[Chicory]Some much less uncomfortable anthro-animals in a much worse game. I'm told this gets good after where I stopped: I played
five chapters of the game, during which I found minimal interesting gameplay and dialogue so wholesomely earnest it makes
Beast Breaker's look like
Chicken Police. This isn't just a slow starter, it's fallen asleep on the starting line.
Chicorthree/10Creaks ~I still have a fair amount of time for this challenging-but-not-brutal puzzler with a comic-creepy wordless plot, but less than I had before a failure of pacing led up to a damp squib of an ending.
7/10 but not as much as last timeCreature in the WellA nice surprise, this pinball dungeon-crawler with a comic-book art style could have been great with a bit more budget, and made me really keen for whatever developers Flight School Studio did next.
Hopes/Raised[CrossCode]Has the ugly graphics of
Chained Echoes, and it's no surprise to find out that they come from the same publisher - except this wasn't as good. An ugly action-adventure set in an MMO, it buries the lede of working out what's wrong with the MMO by making you play the MMO. Decent combat and dungeons, grim writing and parkour. Did I mention it's ugly?
4/10[Daemon x Machina]I remember when I was looking forward to this. In the end I only played it when it was out that one week for free and, with dull floaty robot combat and interminable dialogue badly written, I reckon I made the right call.
3 x 10Danganronpa v3: Killing HarmonyI've followed the series for a while but this is the first one I've played, and it lived up to my expectations. Knotty murders? Check. Dramatic trials with some duff minigames? Check. Problematic fanservice? That's another check. Dramatic twists? Very much check. This is Danganronpa at its most Danganronpa-y, and you already know if that's for you or not.
v3/v4The Darkside DetectiveSee
Astrologaster?
This is how you do a funny game! Cynical Inspector McQueen and lovable himbo Dooley solve paranormal point-and-click puzzles with only a bit of moon logic present. Are there references to classic horror films and telly shows? You bet your magnifying gl-arse there are! (Sorry, I promise it's funnier than that.)
7/10The Darkside Detective: A Fumble in the DarkThe sequel is more of the same: it just made things slightly smoother, less sloggy. Not much to say here... Er, my partner has this t-shirt? She likes it?
8/10Death's DoorGIVE US A MAP YOU MORONS. That aside, and it's a
big aside, this is a decent 2D-Zelda-alike with Soulsy bits and a sense of humour. The combat can get a bit hammer-the-roll-button frustrating, but the bosses are mostly fun. Apparently the postgame's pretty grand. I wouldn't know. GIVE US A MAAAAAAAAAP
8/10, -1/10 for every five times you're killed by a knight with a club[Deponia]'Selfish nobhead' (
Jimbob) Rufus falls for a comatose girl. Help him help her escape her pursuers by engaging in some of the slowest dullest most moon logicky point-and-clicking imaginable. Or alternatively, don't, and run the risk that you might do something interesting instead.
3/10[Digimon Story: Cyber Sleuth - Hacker's Memory]Bitter about how Pokémon doesn't change enough with each instalment? We have a 100% guaranteed cure! Try
Hacker's Memory today, a sequel to
Cyber Sleuth which reuses the same areas monsters visuals and music! You'll never moan about that aspect of Pokémon again! (Unless you spend too much time on the Internet with nothing better to do, natch.)
Numemon/Pikachu[Disco Elysium: The Final Cut]Move along now, nothing to see here.
It's not for Balla[Divinity: Original Sin 2]Turn-based WRPG, bought for co-op. My partner didn't like the Switch interface: I wasn't that fond of anything else about the game.
Sin/Divinity[Dragon's Dogma: Dark Arisen]Sorry Buska, sorry Jim, sorry Joe Skrebels, sorry too to plenty of others. Apparently this gets good, and weird, with more time invested into it. I found the game banal to look at, the combat simplistic, and the writing unlikeable. It's a genre I like: if it was going to be a good game surely it should have done
something for me in the first three hours? And it didn't. It really really didn't.
3/10 with apologiesEastwardIf
Chained Echoes has a dash of solo designer, somebody's tipped the entire pot of auteur into this. The pacing is all over the place, ideas barely come together, the ending's a mess... and yet it has an unhinged charm all of its own, helped by lovely spritework and great bosses. Unforgettably odd.
A Back Page podcast 7/10ElecHeadCute short GB-styled puzzle-platformer. Fun.
A regular 7/10[Ender Lilies: Quietus of the Knights]Whole lot of Castlevania-likes in the top part of the alphabet huh. This is the grimmest and slowest of the bunch. As such it's not my bag.
4/10Famicom Detective Club 1: The Missing HeirDolled-up Nintendo deep cut, but they cut a bit too deep here. Progress in this one is often too obscure, and the characters aren't developed enough. Looks and sounds lovely, mind.
5/10Famicom Detective Club 2: The Girl Who Stands BehindNow
this is a good deep cut. Moments of humour, some decent characterisation, a horror vein, and a big more logic to its vocab. If they weren't forcibly sold together in the UK, I'd say pick this one up on its own.
7/10[FAR: Lone Sails]The number of times I asked, 'What's good about this game!?' to a resounding silence from you lot. Simplistic monotonous ship management, broken up by clunky platforming and dull adventuring with a character who's too small on screen to see, all travelling over a washed-out world with some heavily unsubtle and uninteresting environmental storytelling. Did one critic say they loved it and all the other critics felt that to be clever re. the storytelling, they had to agree? That's more believable to me than them actually thinking it was good.
3/10 with no apologiesFezMediocre puzzle-platformer with a genius mechanic that doesn't feel like it's used to its full potential. Yes I
know there's a level above that probably
does use it to its full potential, but I don't play a puzzle-platformer to try and keep three different alphabets in my head.
5/10FlorenceHalf an hour of simple minigames to further a story that thinks it's got more to say than it has. As emotional as a beige wall.
Mas/Das
NB: I drafted this post several days before Mas posted the above. Gato RobotoShort simple Metroidvania no. 2. A fun polished time that does nothing new or interesting... okay that's not quite fair, you do control a cat and it's not striving for originality, it sets out to ape Metroid specifically. That said, we now have two great Metroids on Switch even before NSO. Only after you've played those, allowed for cooldown, and are still craving more should you move onto this.
6/10The Great Ace Attorney ChroniclesTwo games in one? Nah, the two halves of this have always belonged together: the first would be immensely disappointing on its own. The main character's good, the aide's good, the best mate's good, the opposing prosecutor's good, the jury mechanic is good which makes it
bizarre that they get rid of it towards the end... Herlock is an acquired taste, and Iris is tasteless, but on the whole this is what us Ace Attorney fans were hoping for in the 5 years since
Spirit of Justice. Case closed, your Honour.
(Gr)8/10GrindstoneFun and addictive mobile-like colour-matching puzzler. You can lose days of life on the campaign alone, and I did.
7/10[Hades]I did like
Hades. I didn't think I would but I did. It cemented my view that roguelikes/lites are a fundamentally flawed sub-genre, with huge swathes of macro-scale repetition that get a pass because people are nostalgic for the crap arcades pulled or some such; but the action, the aesthetics, the characters, the voice acting? All great. If it hadn't made demanded
ten sodding playthroughs to get the full ending, I might have liked it even more.
1/10 complete runs towards finishing the game The House in Fata Morgana: Dreams of the Revenants EditionIf
Hades was a small win for trying something outside my comfort zone,
Fata Morgana was a triumph. There's no way I should have liked an extremely dark minimal-interaction very traditional visual novel, with lots of gore and sex and general horrors... but I loved it. It's tremendous. The side-stories are variable, but the main quest (after a slow first chapter) is truly excellent. You really feel you've earned that ending.
9/10IkenfellHate JK Rowling? Why not play this, a very good indie JRPG about students at a magical school, with a Mario & Luigi-esque battle system and oodles of LGBT+ rep? With emphasis on the T.
Better than Hogwarts Legacy
/10[Inside]Another try outside my comfort zone, and an unmitigated loss. Dark miserable puzzle-platforming with a helping of trial-and-error horribly grim deaths. I hated it.
I'd rather be Outside thanksJenny LeClue: DetectivúFor the most part a cute detective game, with an appealing heroine in Jenny (whose personality you can mould) and a compelling mystery, brought down not too much by some duff 'platforming' barely worth the name. Then it ended. It ended
badly.
5/10Kaze and the Wild MasksDerivative DK-alike patience-testing platforming, with extra bugs on Switch.
4/10[KeyWe]Another attempt to make the
Overcooked lightning strike, and just like
Bake and Switch it's ruined by over-complication. Kiwis running a post office should guarantee a great game. It's a minor travesty that it doesn't.
Bum Poo WeKirby and the Forgotten LandI wish I liked this as much as everybody else, but it felt like a generic Kirby instalment with an extra dimension. That's still good, but it's nobody's idea of an all-timer. Packed with great ideas, but didn't quite mould them together well enough to make a great game.
7/10[The Last Campfire]Oh yes I did start this didn't I? It's kind of a point-and-click... and also there are simple sokoban puzzles? Sorry, it's been a while and this wasn't terribly memorable.
/10The Legend of Heroes: Trails from ZeroLevel-5 eat yer heart out, Atlus were doing JRPGs where you play as a detective years before you. Old but holds up, especially with the addition of fast-forward settings, and an appealing cast for the first 3/4 of the game.
6/10[Little Town Hero]When pretty much every source tells you not to buy the RPG, take heed:
don't buy the RPG. Long tedious battles and not much else.
3/10Live A LiveStill innovative and imaginative even now, beautifully remade, and... well, old. Go in with patience and expectations set, and this is still a good time in HD2D.
6/10Lost In PlayA point-and-click set in two children's imaginations, probably. Imaginative (appropriately), streamlined, and varied in its offerings; but it suffers from 'it was all a dream'-itis and the fact that I don't like children much.
7/10 + 1 if you like kids[Lunistice]Linear 3D platformers with one foot in the past starring cutesy animals are dump.
3/10Mail MoleOr maybe not! Maybe they're okay! (Just okay mind, there's no surplus of creativity on show here.) Maybe it's linear 3D platformers with speedrunning focusses that are dump? (Watch this space...)
5/10Metroid DreadI'm still astonished at how subtly MercurySteam guided you through this sprawling world without getting you lost, yet without you ever feeling like you were being shoehorned. That's masterful, something even my next game didn't manage. Samus moves like a dream, the bosses are top, the story beats are decent... It just lacked that special something, some soul, some oddness, some unhinged charm if you will, to make it a true modern great. This is the only place you'll ever see anybody saying
Metroid Dread should take some hints from
Eastward. Aren't you lucky? (Don't answer that.)
8/10Metroid Prime RemasteredA phenomenal game, brought up to speed for the modern era. The remaster hasn't done all that much, but then it didn't need to:
Metroid Prime is still a sublime slice of gaming. Not one of my top Switch games, maybe, but the best form of one of my top games ever.
5th favourite game of all timeMom Hid My Game!Bloody hell, what a comedown. Anyway, this is half an hour of stupid WarioWare-esque escape rooms that made me smile and didn't do much more than that.
6/10Mom Hid My Game! 2This is another half-hour of stupid WarioWare-esque escape rooms that made me smile and didn't do much more than that.
Ditto[Monster Hunter Rise (single-player only)]I enjoyed this. It's by no means newbie-friendly, but I eventually got into a decent groove smacking big lads up with a musical instrument. The traditional Japanese vibes and dynamism of the Wirebugs/good boy helped no end too. I maintain that making you fight the same monsters again but harder is bad design (Balla dislikes macro-scale repetition! Where have we seen this before?
), but up to that point the hunt was on and I was along for the ride.
8/10[moon]Move along now, nothing to see here 2: Retro Edition.
It's not for Balla[Nairi: Tower of Shirin]Clunky dull under-puzzled point-and-click that nobody here was going to play anyway. Moving on!
Who cares/10Neon WhiteOh wait, linear 3D platformers with speedrunning focusses are not dump! Sometimes they're very good indeed! (Even when the dialogue is very bad!) So, is it just
Lunistice Balla doesn't like when it comes to linear 3D platformers then?
8/10NEO: The World Ends With YouI absolutely did not expect this to be as astonishingly good as it is. To be fair I'm the perfect audience for it: I liked TWEWY 1 but didn't love it as much as many, finding the battle system and plot both slightly too convoluted. A sequel that simplified these elements while ramping up the spectacle was always going to be up my (Cat) Street. Still though, this is an astonishing job, amazing in its existence let alone its quality. Apparently this sold like rubbish: fans of the original really should help remedy that as soon as possible. It has
the best battling I've played in JRPGs.
9/10[New Super Mario Bros. U Deluxe]Suffered greatly from being played after
Super Mario 3D World. The later Wii U title is just a better multiplayer 2D Mario (even if it's actually in 3D) in every way: faster, more vibrant in aesthetic, with more imagination, and with fewer Koopalings. As for
New Super Luigi U, I don't like the time limits usually, let alone 100 seconds for every level. Get rid.
Not New, Super, or
DeluxeNier:Automata: End of YoRHa Edition*Oh goodness, I don't know. Fun slashy stuff with a rock-hard opening level, a much gentler semi-open-world continuation, and a kind of forgettable aesthetic. Apparently this game comes alive after you get to its first ending, and I haven't got to its first ending. You can feed and ride wild boars though, so that's nice.
Think I can score this? YoRHaving a laugh.Nobody Saves the WorldIf you like class systems, you'll love this.
A Class ActOctopath Traveler 2*This sure is more Octopath Traveler! But could it be...
better Octopath Traveler?
More than 5/8???OMORICreepypasta RPG that mostly takes place in a disturbed teenager's head. Nice art and music and an inspired emotional battle system make this more than the some of its parts. Good thing too, the real life part is quite dull.
/ OPUS: The Day We Found EarthTaking some liberties with alphabetical order here, but I played Opus series game 1 first. It's a cute little astronomy simulator with an adequately sad plot.
6/10[OPUS: Echo of Starsong - Full Bloom Edition]Game 3 on the other hand was opening up into a massive fully voice-acted visual novel that moved at the approximate pace of... I want to do a space joke but everything in space moves
fast. This didn't.
< 6/10Ori and the Will of the WispsBetter combat than the first, less onerous platforming, and no Ginso Tree sequence. Annoying chases abide and the final phase of the final boss is a shiter, but otherwise this is a solid Metroidvania.
7/10Part Time UFOI don't much care for physics puzzlers, but this was cheap and breezy and cute enough that I could even look past the 'pile o' chicks' hell level.
7/10Persona 3 Portable*Choicey visual novel with an old-feeling procgen dungeon crawler taped to it, the characters are at least appealing so far and that counts for a lot.
5/10[Pikmin 3 Deluxe]I don't like RTSes, and I don't like time limits. I put in the effort with this one, and I did have a decent run harvesting lovely-looking fruit with my army of cute plant folks; but I ended up overprotective of them and overly cautious, and that harmed my enjoyment. Ultimately my sister had a better time with it than I did, I left it with her, and I didn't regret it. (She kills Pikmin by the dozen.
)
Didn't grow on mePokémon Legends ArceusThe rise and fall of open-world Pokémon in two games. Perhaps I'm overly kind to
Arceus because, by ten months, it did it first - but it did it
better. Catching from the overworld, monsters being a genuine threat
to you, a climbing ability allowing for more intricate vertical landscapes, one village full of people and charm... As a spin-off it gets a pass for things such as a paucity of new monsters and a radically slimmed-down battle system, but this is by far the best open-world Pokémon game of 2022.
8/10Pokémon VioletAnd then this. More towns but devoid of life. More gyms but lacking compared to SwSh's stadia. More monsters but the worst new lot since XY. More open but less interesting. And just... more, in under twelve months. Nobody apart from TPC's accountants asked for that.
6/10[Pumpkin Jack]Ah. It's not just
Lunistice Balla doesn't like when it comes to linear 3D platformers, this platform-action hybrid was also not my bag. So in fact we come to this simple truth: Balla doesn't like linear 3D platformers that try to emulate a previous-gen style (
Lunistice going for the Saturn, this for PS2). If you're going to adhere slavishly to the past, adhere slavishly to
Mario 64.
Jack S**t[Return of the Obra Dinn]More
Inside than
Fata Morgana as far as my experiences with dark games go, I found the death scenes too grim to enjoy the detecting and gave up quickly.
Obra and OutThe RoomA set of puzzle boxes. That's it. Despite being tonally
very different (vague dark magic gubbins), it scratched the same kind of itch as
Mom Hid My Game and its sequel. Opening the boxes made me smile and didn't do much more than that.
Anyway, how's your 6 life?Sam and Max: Beyond Time and SpaceDespite its current tumble down my rankings and its many flaws (mostly the standard PnC ones, dubious puzzle solutions and lots of wandering back and forth), I really liked
Sam & Max Save the World. The sequel ramped up those flaws and got rid of the best bit from the first one: the songs. Still enjoyable, but requires more patience than the first. Also Max wears more after two games.
6/10[Shin Megami Tensei V]Remember how I'm giving
Persona 3 a pass for now because of the characters? There's none of that here. SMTV (not that one) starts off by casting you as an unknowable man-demon hybrid, almost on its own in a desert. There basically aren't any characters, not relatable ones anyway. The battling's pretty standard fare, and collecting monsters is no fun when they're this ugly.
4/10[Silence - The Whispered World 2]From the same team as
Deponia, yet despite both being PnCs these are polar opposites. From
Deponia's appealing cartoony visuals to
Silence's failure to do semi-realism, from a hero who's a selfish nobhead to a heroine who cloyingly and unconvincingly fails to portray a child, from tortuous slow multi-scene-spanning puzzles to each puzzle having its own screen or two, from humour of varying success to over-sincerity, and from the first game in a series to a sequel to a game not on Switch. The only similarity besides the genre and developer? They're both bad.
3/10A Space for the UnboundNow
this is how you do a sincere point-and-click. What seems like a slice of life Indonesian drama, with a hint of magical realism, turns into something much sadder and more human.
8/10[Stonefly]What Flight School Studio did next. A slow ugly buggy mech game, what I played of this was dire. How the studio that made
Creature in the Well followed it with this abomination I'll never know.
Hopes/DashedThe Stretchers ~'The Nintendo-published game everyone forgot,' I said last time. I missed out, 'for a good reason.' Short janky ugly-looking co-op that's fun for a while, including duff driving.
5/10Super Mario 3D World + Bowser's Fury ~3D World is a belter in multiplayer, no doubt about it. Slightly less of a belter if you've already played it solo, mind. Then we have
Bowser's Fury, which
is all-new but not what you want after playing a belter in multiplayer! It's a firmly solo experience, a fun if repetitive time that would've been so much better in the
Odyssey engine. So we have two games which are almost worse for being packaged together. An experience that feels poorer than the sum of its parts - but unlike NSMBUD, at least both parts are good.
7/10 + 7/10 = 6/10Super Mario Maker 2 (campaign only) ~'It was fun enough! Never quite hung together, what with all the disparate styles, but better than
New Super Mario Bros. 2 anyway.' I said that last time. It's still true. Moving on.
6/10[Taiko No Tatsujin: Rhythmic Adventure Pack]Send Marie Antoinette and Oda Nobunaga out to fight monsters as piercing-voiced drums. Simple, twee, and absolute murder on the ears.
https://www.youtube.com/watch?v=HjO1Jev9Gjw / 10Tales of Vesperia: Definitive Edition ~Maybe Namco Tales Studio thought that, by nailing the characters and battle system and having above-par dungeons, they didn't need to try harder to make a great JRPG. And you know what, they were right.
8/10There Is No Game: Wrong Dimension[french]'Ello readeur. I've got some bad news. Actually... zere is no summary. We will not be talking about 'ow zis adventure non-game of constant subversions, fourss-wall breaking, and good 'umour should be played by all fans of ze point-and-click genre, especially zose 'oo enjoy messing about wiz ze interface. I 'ope you are not too disappointed.[/french]
Huit/DixTick Tock: A Tale for TwoIt's all very well including clocks so prominently in your admittedly clever co-op adventure that requires no actual linking of machines, but when that adventure's less than two hours long and ends with a whimper, maybe you don't want to draw attention to time too much.
5/10Tinykin3D explorathon platformer with nice controls and a lovely aesthetic. Should be great, but the lack of peril feeds into a lack of pacing and leaves it feeling merely good.
7/10[Tokyo Mirage Sessions #FE Encore] ~And so we finish our descent through the Personaverse, from appealing characters in P3P through no characters in SMTV to
unappealing characters in this. Throw in the creepiness of idol culture and some (sigh) jiggling, and the same dull battle system as the other two, and even some interesting dungeon gimmicks couldn't save this from the heap.
♭/#The Touryst ~Last time I called it style over substance, but the substance waned and the style felt soulless towards the end. Which is Shin'en in a nutshell I suppose.
5/10Tunic*I wanted this to come to Switch
so much.
So much. Then it did, but instead of a friendly
Link's Awakening-alike with a cute fox lad, or even a
Death's Door with moments of humour, I got the dour feel of a Soulslike with a cuter aesthetic (which is slightly smeary on Switch). It's just a bit bleak and hollow. Good chance I won't finish this one.
Be Careful What You Wish ForTurnip Boy Commits Tax EvasionThe best short game I've played since
A Short Hike, a three-hour mini-Zelda where you play as a chaotic neutral turnip with a floaty-feeling sword. Has a couple of entertaining twists and a decent vein of humour.
Short and Swede[Voez]I'm a real latecomer to the party here, and the party soundtrack's all J-pop K-pop and... er, C-pop I guess? A fun rhythm experience, less so a 'game' because the campaign is (a) barely there and (b) really hard, so progression just becomes 'complete as many tracks as you fancy'. For a while that was enough.
7/10Voice of Cards: The Isle Dragon RoarsUuuuurgh, here we go. (Excuse further liberties taken with the alphabet.) A very slow standard-issue turn-based fantasy RPG, full of tropes and not full of innovation. A series of similarly uninnovative sequels drags it a point down from when I played it. I do think this is better than its sequel, with the occasional spark of humour and without the awful final boss gambit; but that's like winning the academics prize at St. Tucker's School for Antivaxxers.
4/10[Voice of Cards: The Forsaken Maiden]This on the other hand takes the dunces' cap at St. Tucker's. More of the same without the lightheartedness, with a less appealing party, and with a horrible tedious unskippable final boss gambit that crushed me and my will to see it through. Even without that pettiness, I can't recommend this to anyone. Mas likes it, but he didn't play the first game and I think that's all the terrible titles he plays for easy Platinums clouding his judgement.
2/10 and the whole deck is set on fire and flushed down the toiletWarioWare: Get It Together!Couch co-op is perfect for WarioWare's breed of rapid-fire insanity, but with the standardised character controls it feels like that insanity's been toned down here. Good luck getting your co-op partner to shoot for the high scores also, making this quite a short experience. Still, there's never been a bad WarioWare, and while it lasts it's good fun.
6/10West of LoathingBalla doesn't like choice-based RPGs, but this was too light and breezy for even the most egregious of choices to dishearten him/me too much. If not quite laugh-out-loud then definitely smirk-in-quiet.
7/10World's End ClubI still don't know why I finished this. The platforming is
abysmal, the combat's on a level with
Stonefly, and the group of kids are quite tropey themselves. I think I was won over by the murder mystery shenanigans at the start, and by the time I'd worked out the gameplay was bad and getting no better I was in too deep. But... it's not terrible. Some of the characters are pretty endearing, the aesthetics are nice, and there are some passable gameplay segments away from pure platforming. If Back Page did 5/10s like they do 7/10s this would be one of them, but they don't so it isn't.
5/10 but with a strange soft spot that might be Stockholm SyndromeXenoblade Chronicles: Definitive Edition (not including Future Connected)Remember when this came third in the Wii vote on this very forum? How times change eh. Anyway it's still good, but it's aged and the side quests are terrible and its sequels do most bits it does well better... just not the
same bits.
6/10 (8/10 for first-time players)Xenoblade Chronicles 3A phenomenal JRPG, unsurprisingly, but it's not that simple. It has the worst vistas, music, and even combat in its (fantastic) series - but the best writing, side-quests, and tutorials. That last one's a bigger deal than it sounds. And the worst vistas, music, and even combat in the Xenoblade series are still pretty great in RPGs as a whole. No RPG fan will regret playing this, not even those who bounced off 2. Maybe especially them.
Best (New) Game Since Last Time AwardYs VIII: Lacrimosa of DanaSpeaking of RPG combat, here's some of the good stuff! Nippy slashing with a touch of action game to it. The tropical island setting is nice too. Dana and her lot are properly awful, so this is a rare JRPG where you want to concentrate on the gameplay.
VII/XYs IX: Monstrum NoxSame here but more so, with fun and fluid traversal mechanics added to the nippy slashing. The city setting is uglier, but the verticality works well with the traversal skills. The plot is fine, it's better than VIII but it's no
Xenoblade 3... but then no new game on this slate is.
VIII/X