- Buskalilly wrote:
- Genuine question in good faith: as someone on the record as not liking multiple choice storytelling in games, why do you play visual novels over using that time to A) play a gamier game or B) read a novellier novel?
Ooooooh boy. Since I read this question yesterday I've been thinking about this too much.
I will give a TL;DR version at the end, but for now: THOUGHT DUMP TIME
1. "As someone on the record as not liking multiple choice storytelling in games"I actually stayed away from the entire genre for a long time for exactly this reason!
Ace Attorney was probably my first VN, and when I read about it in NGamer and the like I just assumed it'd be all, "pick Phoenix's path through the story". Of course it wasn't that. The truth is though, the problems I have in choicey games mostly don't apply to the VNs I play. The so-called "choices" either lead quickly to dead ends, or there are multiple paths but they're substantially different and realistically you have to do them all. The impacts don't last for long, and you certainly don't feel like you're missing out on anything as a result.
There are exceptions.
Tsukihime has a choice you can make that gives you a bad end a long time later. I find that both objectively clever and subjectively annoying, and used a guide to skip past that. Many of the more spider-webby VNs, like
Virtue's Last Reward, I just don't touch. And then there's
Astrologaster. Here's what I thought of Astrologaster.Bottom line: this doesn't actually impact me that much!
2. "Why do you play visual novels..."How do I love thee, genre? Let me count the ways.
They suit how and when I play - I commute into the office three times a week, and my train journey takes 20-25 minutes. That's 2h15m time. It's not when I do most of my gaming but it's a good chunk. What do I need from games at that point?
- This is either early in the morning after I've (odds-on) not slept well or just after a day at work, so nothing too taxing on my reaction skills or grey matter.
- The ability to snap out of playing the game at a moment's notice when I draw into the station.
- Something that doesn't suffer too much on handheld would be nice as well.
That's VNs to a tee. It can apply to some other genres too, of course...
I've always had a fondness for this sort of game - Narrative focus? Relatively static (and therefore put-downable) gameplay? Overuse of anime visuals and fan-service!? I'm just describing turn-based JRPGs here! I don't think the path from JRPG fan to VN fan is all that great. Have VNs, then,
replaced JRPGs in my gaming? No. I'll get to that later.
Game-specific reasoning - Having said the above, I don't think I'll snap up just any old visual novel. Almost every one I play has a reason for it beyond, "I want to play a VN now." Going back through LGYF&YT5, I've played and finished (and that bit's key) the following VNs since it began in October 2021. Almost all of them were on sale when I bought them as well.
- 12-GAME LONG LIST OF VISUAL NOVELS:
The House in Fata Morgana - Was being talked up as a Game Of All Time. That wasn't quite wrong either. This was also my gateway drug proper into the genre as a whole I reckon, since people still debate whether Ace Attorney even is a VN.
Astrologaster - 8/10 in Nintendo Life, comparisons to Blackadder. As mentioned above, this didn't work out so well. A classic case of 'I don't like the games Kate Grey likes'.
Danganronpa v3: Killing Harmony - I'd been following the DR series for a long time, reading in their entirety the fanslations of 1 and (most of) 2 on Something Awful. Comparisons to Ace Attorney didn't hurt either.
13 Sentinels: Aegis Rim - VanillaWare, good critical reception, high amount of discourse. I actually preferred the strategy segments to the VN ones.
The Centennial Case - A Shijima Story - Matthew Castle favourite, deep discount, and honestly I assume there wasn't much else for me to play at the time. In retrospect not sure why I got this.
Chicken Police - Paint It Red! - 9/10 from Nintendo Life and a belated sale buy having sat on my wishlist for ages.
(I called Meg's Monster a VN but it's more of a walking sim with RPG elements.)
Venba - Is this a visual novel? Feels like it. Anyway, at the time I said "8/10 in Nintendo Life. 4* in the Guardian. One line of approval from Masofdas," and that about covers it. There was a Back Page Discord monthly game club on this at the time too.
Seventh Lair - Made by the Fata Morgana bloke with Fata Morgana assets.
Anonymous;Code - This is my peak VN era, and the most "I want to play a VN now" game on this list. It got an 8/10 in NL, and I think the review swayed me by talking about the lack of branching paths. It's also another deep discount buy I think, bought six months after release.
Paranormasight: The Seven Mysteries of Honjo - I'm not going to justify this, you should have played it and so should almost everybody. It transcends its genre.
AI: The Somnium Files - nirvanA Initiative - The Lady already had it, so it was free.
Tsukihime - A Piece of Blue Glass Moon - 9/10 in NL, 91 on OpenCritic. It got stupidly good reception! I thought it might be a Fata Morgana-style revelation! It... wasn't.
That's 12 games, of which maybe 6 are "pure VNs" without any detective bits or cooking or whatever. Which will lend itself to another point shortly, but I think all but 2 (
Centennial and
Anonymous) feel justifiable in retrospect beyond "I want to play a VN now".
3a. "...over using that time to A) play a gamier game..."For all that my first point above applies here, I don't think visual novels have replaced gamier games in my line-up. I've finished 12 over almost three years, played maybe 3-4 more than that. Compare that to the number of JRPGs, or platformers, that I've played, and I reckon VNs wouldn't make my most-played genres podium (pushed out by point-and-clicks). Why are you seeing more of them now, then? (Those last five have all been in the last 6 months.)
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It hasn't been a great year for games for me up until... maybe the start of August. That means a lot of gaps in the schedule to be swayed by VNs, which as hinted at above often sit in my wishlist for a bit. The first thing I do when I finish or finish with a game, if I don't have another in reserve or coming up, is browse that wishlist.
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I've been through a time of high stress recently, with family health issues and a complex project at work. These lend themselves to playing simpler games, like VNs, in my downtime.
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I'm doing more time in the office, up one day a week. See above point about commute on that.
But the other part of this is, even if I don't think I'm playing more VNs than I am other types of games, I think
I have a higher finishing rate for VNs. Looking at those same six months,
I gave up three JRPGs in that time. Part of this is the simpler gameplay means that even a less good VN can be button-bashed through, but part of it is that... well, I said "simpler gameplay", but honestly there's no gameplay is there? Meaning a VN can't muck up its gameplay. Those three JRPGs featured an overemphasis on loot and big-brain strategy (as well as the third one which was just old), which don't appeal to me. No danger of that in a VN.
3b. "...or B) read a novellier novel?"Here's the one I don't really have a good answer for. Yes, you're right. I should probably be reading books more and pressing A to advance text less. I buy many more games than I do books, and books are cheaper and can go to charity shops after the fact.
Truth be told, I'm quite a lousy reader - or rather, a lousy book-buyer. The choice paralysis I feel when playing a Persona game is nothing compared to the choice paralysis I feel when looking at all the books I could be buying. As a result I don't actually own very many books. (I'm not talking ebooks here, I stare at my 'phone enough without dedicating my commute to that as well.) Combined with me generally being a fast reader, I usually try to save the books I do have for twenty minutes before bed - combine
that with my habit of dog-earing pages and ripping off covers from books through the simple act of keeping them in my rucksack, and I tend not to bring them on the commute. So a VN gets played instead. (And that's before you get to books that are tougher to read - I've just given up on
Littlewood's Miscellany shortly after the halfway mark. That wasn't one for the commute.)
I have asked for a fair few books for my birthday. Not being digital (unlike a good few VNs) they can be given as gifts, so I do tend to get more in the latter half of the year. So maybe this will change.
TL;DR:- Visual novels are perfectly suited to my commute and that's even truer in recent times;
- The VNs I play mostly don't suffer from an abundance of choice;
- They're easy sale buys and/or the ones I pick have decent individual rationale;
- I don't play them instead of other games, but I do have a better record of finishing them;
- I
do read them over novels and should probably fix this;
- Play
Paranormasight now.