I'm a bit earlier then I said but a change of hours in work gave me more time to edit today.
Mas: Welcome to another look back at a memorable 3DS game in this celebration of the systems life. I'm joined by a special guest in ZeroJones to talk about this one, how are you Zero?
Zero: I'm well, sir! And how are you?
Mas: I'm all good, I've got you here to talk about my favourite 3DS game Fire Emblem Awakening. Now last time I played it was 6 years ago and can't really remember much but you only recently played it form what I gather?
Zero: Yes, not terribly long ago - late last year, I think? I'd had it for a while, knew it was big, so I left it a good few months before taking it on.
Mas: I get that I've got many a game sat around unplayed. Now that you have played it what's your take?
Zero: I really enjoyed it! It's my third favourite 3DS game (behind Kid Icarus Uprising and Monster Hunter Stories), full of character, great gameplay, and an amazing storyline.
Mas: Any characters stand out for you? Lucina is a bit of a favourite of mine. (I want that Plush)
Zero: Ha! See, I knew all about Lucina, so the 'mystery' in the storyline of this odd masked character was not a mystery to me. It might have been an advantage to play it when you did!
Mas: That's got to be a bit of pain with a game like this
Zero: I liked Kellam - the idea that this huge, tank-like fella was so quiet he was basically invisible - and Robin, whose determination I enjoyed. And, yes - hard to avoid spoilers so long after release!
Mas: Some of the characters you meet later on from the future are your offspring, what did you think of the romance mechanic in this, as I'm someone that played FEA as my first Fire Emblem game it was something normal and to be expected in the upcoming Three House for instance?
Zero: It felt like my Fire Emblem experiences were building up to Awakening. I'd played through Heroes, and got a few chapters into The Sacred Stones [thank you, 3DS Ambassador Program!], and Awakening was so much more sophisticated than either of those. The romance mechanic was brilliant - indispensable on the field, pairing up characters to have those little blocking advantages, and then leading on to being able to play alongside their offspring... well, a bit contrived, but cracking good fun.
Mas: That's good to hear that I wasn't the only one that liked that about FEA and is something I'm looking forward to in Three Houses. Has FEA made you go back and play any of the other games in the series?
Zero: I'm afraid not! I will finish off The Sacred Stones at some point, but they're big, long games that you have to invest time in, and I have lots of Switch games in that vein to be getting on with. I am much more likely to buy an FE title in the future, though. I haven't really looked at Three Houses at all - I'm sure it'll be spoken of at E3, and I'll see what's what then.
Mas: Hopefully, with FEA being one of your Top 3DS games and making you more interested in the series going forward, what was it about the story?
Zero: Big question! I think it flowed well, with several 'WHAM' moments, that kept you wanting to play. I also had a sense with the romance aspects that I was driving the story to some extent, with who I picked for Chrom [Sumia]. There were also plenty of little character moments that you could open up between battles, and it reminded me of the skits in the Tales series: these are people going into battle, a team, banded together by circumstance, just trying to stay alive and make sure their enemies don't. The story was also a huge sweeping thing for a tiny 3DS cart - the ambition was well-realized.
Mas: I couldn't say it any better myself, anything else you want to add about FEA?
Zero: Just that I enjoyed it far more than I was expecting to, really. I've been burned by strategy games in the past - slogging through levels for ages only to be beaten at the last when a big bunch of enemies sprang from nowhere. Having the option to play in Casual mode [I know, I know!] made me lose those fears and get swept up in the story and the gameplay instead. I understand that if FEA didn't do well enough, it might have been the last Fire Emblem game - I'm glad they've stuck with it.
Mas: Don't worry I also played where characters couldn't die, which some ways might have been a mistake as some characters may have gone underused but as you say I wanted to get swept up in the story more then I need to keep this person alive & going how do I do that. As I have you here, you did mention two other 3DS games but any that you think part from those that have gone overlooked or need talking about to celebrate the 3DS turning 8 years old?
Zero: Eight! That is a suspiciously long time for any video game console to be current, isn't it? I always like to chat about Code Name S.T.E.A.M., which is a lovely little game that no-one seemed to want when it came out. Tough and maybe a bit odd, but worth picking up. Tri-Force Heroes was a nice game, too; perhaps even odder, but great to play with friends both near and far.
Mas: Yeah, it's crazy how times flies with these systems before you know it the Switch will be 3 years old. Two games I'm not overly familiar with even if one is Zelda based.
Zero: I hope time will be kinder to Tri Force Heroes. The idea of multiplayer Zelda has always appealed to me since I played Four Swords Adventures on the GameCube with two uni friends. There are some great mechanics and ideas in the game, and it's quietly really well put-together. I think Code Name S.T.E.A.M. has been written off, which is a shame - the production values were sky-high: it looked great and sounded great. It was uncomfortably tough early on and late on, but when it flowed, it was lovely.
Mas: Multiplayer Zelda now with an okay online on Switch could be great, however, we're going off topic anything else on FEA before we wrap this up?
Zero: I did just want to add that I see why Advance Wars has died off a little bit. I'm trying to play through Dark Conflict, the DS game, at the moment, and I'm struggling. It's not as interesting, sending a bunch of cartoon tanks and planes off to fight when compared to your FEA troops, that you've carefully levelled up through battle after battle after battle. Apologies to Advance Wars fans, but FE is much better in that respect.
Mas: The connection to an individual character will likely be greater than to a tank like you say.
Zero: Absolutely. I mean, Advance Wars has its storyline, of course, but it doesn't connect so well to what's going on during the gameplay. I got a real sense in FEA of the same characters I saw in the cutscenes being the ones on the field, right there, with their swords and bows and magic staves and their comrades, natch, being all that separated them from death. In AW, you just make enough vehicles to win. So it seems so far, at least!
Mas: With that thanks again for joining me tonight Zero.
Zero: You're very welcome! A pleasure to be chattin' games, especially about the 3DS. A rocky start before blossoming into another Nintendo handheld powerhouse, not dropping the excellence baton between the DS and the Switch.
Mas: The pleasure was mine, bye for now