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| NEO: The World Ends With You (It really is a Wonderful World) | |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Sat 10 Jul 2021 - 16:34 | |
| My 2007 Neku avatar persona inside me would never forgive me if I didn't buy this on launch. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Sat 10 Jul 2021 - 16:59 | |
| What about your current avatar? Now every time you see it, Miles's finger will be pointing at and shaming you. Harrumph.
(I'm guessing financial things don't allow you to buy both.) |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 23 Aug 2021 - 16:34 | |
| I've finally got the full game, and it's a lot of fun. A lot of simple, stylish fun. Understanding how the battle system works came in handy, funnily enough, and now I'm smacking enemies away like no tomorrow - although the first boss had me on the ropes because using the default slashy pin doesn't work so well.
Not sure whether to go for Japanese or American voices at the moment. It rests on Fret: I haven't made my mind up if he's fun or annoying or both. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 16:16 | |
| You'll be stunned to read that I've finished this in my absence from the forum. So, here I come with THOUGHTS. I'll get my gripes out of the way first. I was actually pretty disappointed by the story of this game as a whole. There were some really fun fanservice moments - one early in Week 2 genuinely had me grinning - but the story as a whole fell flat in my humble opinion. It felt rushed and didn't have a good sense of structure that was definitely present in the original. Key plot points felt like they came out of nowhere rather than being built up steadily across the course of the game and I felt pretty unsatisfied with the narrative as a result of that. I'm happy to expand on that with some spoiler-tagged chat if folks are interested. Whilst I liked the new cast as a whole and none of them actively annoyed me or anything, none of them really left a huge impression on me like the cast from the original did. I think that's a flaw of how the game relies on an ensemble cast as opposed to the original's more intimate focus on Neku and his partner in each week. The original game's structure lent itself well to really developing each character and giving them room to develop and breathe, whereas I didn't get that same impression from NTWEWY. But, story and character gripes aside, I still had a really great time with NTWEWY. I mentioned this in my demo thoughts, but they did a really great job of capturing the feel of the original game's combat system without needlessly overcomplicating things. For as much as I love the original, I can definitely understand how its combat system could prove overwhelming and potentially turn players away by asking too much of them too early. I think NTWEWY did a much better job in that regard by steadily building up the complexity by introducing new party members whilst still retaining that core loop of keeping a rhythm up between attacks. I had a great time getting my teeth stuck into the battle system in this game. The overall aesthetic and feel of Shibuya is still a big selling point for the game too. I did have concerns about how the move towards 3D models would work in putting across the style of the game's world, but I had no issues with that at all whilst playing through the game. The soundtrack was on point, as to be expected, and some of the remixes of the original game's tracks have taken pride of place in my VGM playlist. So yeah, some issues with how the story was told aside, I really had a good time with NTWEWY and I'd love to see some folks get their teeth stuck into it so we can get some chatter going about it. Speaking of... how's your time in Shibuya treated you Balla? |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 19:21 | |
| Can it be? Has the day finally arrived? The day when I like a TWEWY game more than Jay!? The story... I'll be honest, stories in games don't matter that much to me. Characters certainly do, and dialogue, and how the story's told, but the story as a whole is very low down my list of priorities unless it does something very right or very wrong. I will call you out on characters though: apart from Nagi and the mysterious last cast member I thought the main bunch were all pretty good and did a lot right. What's more, I got hopelessly lost in the story of the original: youth and stupidity strike again possibly, but I had to read a Wikipedia article several times to get what was going on. So this is an area where I don't think the game needed to do much to beat its predecessor. Otherwise, yep, agreed. Combat's great, aesthetic's great, music's great. You'll have seen my review by now, but I didn't mention there that it's currently sitting in my Top 25 Games Of Ever, and jostling for Best Switch RPG. I really love it and I'd love to discuss it more. Spoiler tag time! - Story spoilers for the whole game basically:
Characters I didn't really care for:Nagi, who I just found annoying; Rhyme ditto, probably benefited from not having a VA in the original; Ayano, who is - there... Tsugumi, who is - there, but even more so; Coco, who is not only - there, but seems to be doing stuff off-screen that has no impact on the plot, the entire time; Finally, Neku. Why the heck is he stoned and completely personality-less this time around? This is the only one I was really upset about. They ruined my boy. Characters I likedFret, surprlsingly. He grew on me, from finding him deeply annoying to being an enjoyable foil to Nagi and pal to Beat; Rindo, a perfectly decent hero - just not quite as good as Neku was; Beat, natch ; Uzuki and Kariya, an area where admittedly the first game did a lot of the heavy lifting; Motoi, in the opposing prosecutor vein of 'love to hate'; Shiba, in much the same vein. So smug, especially after the end of the second week. Characters I really lovedMinamimoto, for just... being Minamimoto again; Kubo, who I'm only sorry we didn't get to beat up for the final time. Xander Morbus on fire as the voice actor; And finally, Shoka. Snarky deadpanner goth in an over-sized hoodie. Just adorable. Final cut-scene especially. Everyone else I have no strong views about (Shiki, Susukichi, Kanon, Kaie, Josh, new!Josh, Shiba's friend with the glasses). Go on Jay, destroy my opinions.
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| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 21:19 | |
| Pigs are flying, hell is frozen over, yadda yadda... I suppose my love for the first game's story could be enhanced by the fact I've replayed it several times and I'm intimately familiar with the story beats (no pun intended) and how they lend themselves to developing the main cast. Perhaps I'll grow to rate this game's story as highly as the original when I inevitably replay it down the line. I've still yet to do my post-game Secret Report runthrough, to be fair... I can definitely see it ranking as the top Switch RPG! I'd personally rate Three Houses higher, but you haven't played that so no qualms with NTWEWY taking that slot for yourself! Right, let's dig into this spoiler box... I'll probably just put my own thoughts in bold and italic text in this quote: - Balladeer wrote:
- Story spoilers for the whole game basically:
Characters I didn't really care for:Nagi, who I just found annoying; Nagi definitely grated on me early doors, but I do think she played an important role in being the glue for the group and being surprisingly sage despite being a massive otaku gacha-game obsessor. Her love of Sho definitely felt like some sort of commentary by the devs on the fanbase. Rhyme ditto, probably benefited from not having a VA in the original; Rhyme didn't bother me, she was just sort of... there? Like it was nice to see her but I genuinely wouldn't have bothered if she didn't turn up.Ayano, who is - there... I spoke earlier about how I feel like the game felt rushed at points and I definitely think Ayano is a character who proves that thought. Her relationship with Shoko needed more time in the oven for her big story moment to pack more of an emotional oomph. I do think if the game had different Game Masters each week like in the original that having her as a Game Master in, say, Week 2, culminating with Shoko joining the gang and having their relationship be fleshed out over that week would have made her feel like much more of an important character.Tsugumi, who is - there, but even more so; Yeah, this kinda pissed me off as Tsugumi was a big part of the tease behind TWEWY getting a sequel in the first place, what with her getting a promotional image at the end of the mobile ports and then supposedly turning up in the Switch port bonus chapter, but beyond providing the game's best boss battle with Jumbo Mr Mew, she really did sweet eff all, right? A shame. Coco, who is not only - there, but seems to be doing stuff off-screen that has no impact on the plot, the entire time; I did not like this little shit. I wonder if what she was up to will be fleshed out in the Secret Reports, but she definitely felt like she was a leftover piece of the game from the Switch port bonus chapter that they didn't really know where to go with her.Finally, Neku. Why the heck is he stoned and completely personality-less this time around? This is the only one I was really upset about. They ruined my boy. Agreeeeeeed. Like, don't get me wrong, having him turn up to save Beat from Sho was such a cool fan-service moment, but that more or less sums up his inclusion in the game, right? Pure fanservice. I almost wish he wasn't in the game, in a way. Almost. Characters I likedFret, surprlsingly. He grew on me, from finding him deeply annoying to being an enjoyable foil to Nagi and pal to Beat; Yeah, I didn't mind Fret! I think the fact that he's literally just the male best friend archetype from Persona 3/4/5 (Junpei/Yosuke/Ryuji) meant he didn't really do anything new for me, but he was fine.Rindo, a perfectly decent hero - just not quite as good as Neku was; I didn't really like Rindo, to be honest. I think this is the biggest example of comparing the first game to its sequel for me - I couldn't help but compare his journey to Neku's from the original and it just didn't hold up for me. Not a big fan, sadly.Beat, natch ; Beat ruuuuuules in this game. The bait and switch where you thought you were getting Neku, but actually it was I, Beat! was such a good moment in the game and easily my favourite moment in the story. He works so well as a dopey yet well meaning mentor type character to the new gang and I really dug what they did with him. Uzuki and Kariya, an area where admittedly the first game did a lot of the heavy lifting; I wondered if they were going to have Kariya play the Hanekoma role from the original, but they didn't go down that route. Yeah, their inclusion was fine, but like you said, it's more to do with the fanservice appeal of seeing them three years on and how they've progressed (or in Kariya's case, not progressed) through the Reaper ranks since the original game.Motoi, in the opposing prosecutor vein of 'love to hate'; Yeah, Motoi's heel turn was a good moment in the story - agreed. Nice bait and switch setting him up to Rindo's CAT and then having him be a big ol' fraud.Shiba, in much the same vein. So smug, especially after the end of the second week. Man, I wish I could have liked this dude but he just did nothing for me as a villain. I think his character design did a good job in painting him to be a massive prick, but he didn't have that presence like Kitaniji or any of the Game Masters did in the original, which is why I wish they kept the rotating Game Masters from the original and had Shiba as the Conductor.Characters I really lovedMinamimoto, for just... being Minamimoto again; I really wish they didn't have Sho just become a non-entity after he leaves the party in Week One as having him in the squad was super interesting and created some really neat story beats, like him picking up on Rindo's time loop and the Macguffin Bird Noise he generated. But yeah, Sho rules, as you'd expect.Kubo, who I'm only sorry we didn't get to beat up for the final time. Xander Morbus on fire as the voice actor; Ooooh boy, Kubo. So yeah, I really liked the slimy gangster persona they gave this guy and like you said, solid VA from Xander Mobus, but unless I just wasn't paying attention, the big reveal that he was an Angel and the big bad really seemed like it came out of nowhere. If I was to compare it to the Josh reveal from the original, I remember that having some good foreshadowing and landed really well. Kubo's big moment just fell flat for me as a result. And I think they really missed a trick in not having a showdown with him as the final boss and instead having you fight some big ol' bird instead. I guess they thought an Angel shouldn't be able to be beaten or something, but I think that would have made Kubo's position as the big bad really land much better.And finally, Shoka. Snarky deadpanner goth in an over-sized hoodie. Just adorable. Final cut-scene especially. Best new character, hands down. Got some really good character development, was never annoying and nearly always endearing. They nailed it with her.Everyone else I have no strong views about: Shiki I forgot she was in the game.... Susukichi I liked Susukichi! He worked well as a recurring threat for the gang and I liked his boss battles. The Reversi shtick was dumb, though. Kanon *shrugs*, Kaie Again, felt like they were setting him up to be a Hanekoma type character for the gang and then just... didn't go anywhere with it. He was fine, though., Josh, new!Josh Okay, going to talk about these two together because this genuinely wound me up. Having Josh turn up in the story where he did was such a dumb moment an was so clearly just an attempt to shoehorn him for fanservice reasons. new!Josh (I cannot remember his name for the life of me) had a role to play in the story, but was a pointless character otherwise. What I think they should have done was have Josh play the role that new!Josh did as that a) accomplishes the fanservice moment and b) accomplishes the role they needed new!Josh to play. What we actually got... I didn't like. Shiba's friend with the glasses Correct me if I'm wrong here, but was this guy literally only in the third week? Again, this felt like another rushed character.. Go on Jay, destroy my opinions. ...I mostly agreed with you, I think!
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| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 21:50 | |
| The big competitor for that slot is Xenoblade 2, which you haven't played, natch. They're very difficult to compare because they do different things well. The Xenoblades are all about the massive open spaces and the exploration thereof, and monsters roaming in them and ecosystems... basically the world's the focus. In contrast the combat can feel a little detached, when you're only controlling one person in battle. 2TWEWY 2Furious has a rush job of a world but great combat. Both have iffy writing in places: I prefer TWEWY's writing but XC2's voiceover, which is... controversial, I imagine. Also I prefer XC2's music but TWEWY's aesthetics. Argh! And yep I think we're broadly agreed. - With some exceptions:
Nagi did play an important role, sure - but her 'ye olde speake' grated on me in much the way Ha'anit grated on you. It wasn't quite as bad and obviously played for laughs, but... yeeeeeeeah not a fan. Coco was originally running the microtransactions shop in the mobile port. Nothing good about her. But yep she and Tsugumi really felt like leftovers. I thought Shiba had enough presence! I do think that's mostly because of him dragging your face through the dirt at the end of week 2, but after that the daily reports grate so much... in a good way, not in a Nagi way. I didn't get the Josh foreshadowing at all. Apart from how his attacks look angelic, that is. I think this is the big difference between us, I found the story in 1 confusing so maybe I could overlook some iffier moments in 2. Speaking of, you're absolutely right that they could and probably should have done it that way. The problem is, I guess, you can't have Rindo guide him around Shibuya for the saving moment, since he's already been convinced there. Maybe new!Josh comes alive more in the Secret Reports. You should definitely have fought Kubo himself at some point, but at the same time, the last two bosses in JRPGs being 'Big Bad then Embodiment of Chaos' is a well-worn trope that I don't object to too much. And the final boss was epic as heck.
We do have broadly similar views, but you like the main character and the main villain less than I do and I didn't get the plot in the original, so our different conclusions differing makes sense!
Last edited by Balladeer on Mon 13 Sep 2021 - 22:08; edited 1 time in total |
| | | Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 21:56 | |
| It's interesting to read your opinions on NTWEWY because I played the demo and enjoyed it, but can't imagine how the battle system progresses to the point where it's shit-yourself-amazing. I have also never played the original, so have no prequel to compare it to. Coming out of the demo I thought "pretty fun, but not a priority". |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 22:04 | |
| That's fair enough! Playing the original was definitely a big motivator for the two of us. The big thing about the battle system is that (a) you get more people to play with and (b) you get more pins to choose your attacks from, so the scale is ramped up a big deal (which lends to the spectacle) and the battling becomes more tactical at the same time. Oh - and (c) the enemy Noise start actually posing a threat. You can't just slash them to death by button-mashing any more. But yep, no denying that you get more out of it if you've played the original... although with the battle system that's mostly a crashing wave of 'thank God they didn't ruin it'. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 22:08 | |
| Rum: I think the reason I really dug the battle system in NTWEWY is because it's deceptively deep. The demo does a great job at highlighting how it works at its core level and that core idea of keeping a rhythm up between your party members by linking attacks doesn't really change as you progress through the game. What they do instead is add more layers of complexity to that core idea by giving you more party members or different types of attacks. You're still trying to keep a rhythm up between attacks, but you've got more balls to juggle, so to speak. Learning to do that is really satisfying. I think a flaw of the original game's combat system is that for better or worse it threw everything at you at once and didn't steadily introduce new pieces of the puzzle like in NTWEWY, so that gradual deepening complexity and the enjoyment of mastering that combat system steadily wasn't present. Keeping up a rhythm on an enemy in late-game is incredibly satisfying! Balla: I'm planning on getting through a fair chunk of my Switch games considering I've kicked the arse out my PS5 these past few months, so maybe XC2 will be one of said games...! - Spoilery chats:
I did not know that about Coco. I knew she played a role in A New Day, but big oof for her earlier role. I think Sho has some lines that allude to Josh's true role, but again, my appreciation for that reveal could definitely be due to the fact I've played through that game a fair few times! I think Rindo guiding Joshua around could definitely have worked if they made it more about what Rindo gets out of Shibuya and having the tour be about Josh trying to understand why Rindo loves the city, but I guess that would conflict with the ending of the original game in a way? There was definitely a cleaner way to go about Josh's inclusion in NTWEWY, that's for sure.
Have you tackled any of the post-game content at all yet? I played Another Day and got my arse handed to me by the souped up boss battles present in said chapter, so I decided I'd come back to the game later. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Mon 13 Sep 2021 - 22:19 | |
| Jay's nailed it on the combat front. Nah I'll probably leave Another Day. As mentioned in LGYF, I think it's a big reason I have cooler memories about TWEWY 1 - I left it between a choice of really rock hard bosses, backed up by writing that while decent undermined a lot what I'd grown to like about the characters and the relationships between them... and fantasy Pogs. Besides, the main game leaves everything, especially Rindo and, er, the best character, in a really nice place. I'm happy to call it a day there. ...whereas based on what you've just told me, you've got several replays of the main game to go. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 8:02 | |
| Whilst there is a criminal lack of Tin Pin Slammer in NTWEWY's Another Day, that irreverent writing style for the characters is still very much present. So yeah, if that would bother you, best give it a miss!
I fully intend to get the Platinum Trophy for it at some stage, so I'm sure I'll inevitably spend many an hour back in Shibuya at some stage. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 20:58 | |
| You PlayStation gamers and your trophies... Also, I forgot the most important question: - What was your preferred pin layout by the end?:
I had two pins on the Y button (the penguin non-Uber and one other), a slashy pin, the chargy seasons pin, the hamster double-beam, and a once-off full heal. Time bombs can bite Cappa's boaby.
Oh, and: what was your most annoying Noise? For me the wolves probably edge it ahead of the, er, one you can't see so well - but it's a close call. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 21:08 | |
| I cycled my pin set pretty regularly so I can't say I grew overly attached to any one pin! - Pin Thoughts:
Spoilering because of the potential six party member dealio, natch.
I liked having one slashy pin, one shooty pin, a big area-of-effect pin (like the whirlwind or the sandtrap pins), a charging rush pin (like the one Sho arrives with, but higher levelled of course), a charging big ol' bomb pin and then a full heal pin for emergencies.
Yeah, the wolves can actually do one. I found it was so easy to get hit by unavoidable combo damage once they started zipping about the screen. They used to be pushovers in the original! |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 21:11 | |
| Well obviously I tried to master as many as possible. (Ended up with a big stash of ZRs for some reason.) I'm talking about the fallback set when you're, or I'm, getting pumped by one of the less fair-feeling mind dives. - Pinssssss:
Also spoilering slightly because of being able to attach two pins to one button, which I'm guessing you weren't a fan of? I found that a really effective way to rack up grooves for minimal mental engagement!
Especially when they start spreading fire about... |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 21:15 | |
| - Pins for the win:
Yeah, I wasn't a huge fan of doing that. I felt it worked against the rhythmic nature of the combat as I'd often find myself with fewer combo options as both the pins linked to the same button would be on cool down at once, which made it much more difficult to rack up grooves for me.
I also dislike the woolly mammoth noise. They do so much damage and there's no clear way to dodge their huuuuuge AOE attacks. |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 21:18 | |
| I think it's okay so long as you have a 'hammer-the-button-to-whale-on-them-while-floating' pin. I found the T-Rexes more irritating, especially the last one and its roar. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Tue 14 Sep 2021 - 21:21 | |
| I think the giant Noise don't work for the most part, to be honest. Well, apart from the Day 3 boss. He ruled! |
| | | stu_the_great Stability Update
Posts : 132 Points : 136 Join date : 2021-09-13 Location : Your Mum
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Wed 15 Sep 2021 - 8:48 | |
| In olden times I would've picked this up on day of release, but I fully intend to get this within the next month or so, as the original is one of my favourite DS games. Couldn't decided whether I was bummed or not about the new-look battle system, but it does look very nice and I have avoided 100% of gameplay footage and spoilers, and I'm sure I'll be in for a fun time regardless. The original game always reminds me of Jay. |
| | | OrangeRakoon Disciple of Greener
Posts : 1556 Points : 1560 Join date : 2015-05-06 Age : 32 Location : Reading, UK
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Wed 15 Sep 2021 - 11:45 | |
| I'm on the final day now... of week 1 B)
The combat is really good - it still very much captures the multi-tasking feel of the original, but in giving you complete control over the pin setup you can balance that to a level you are capable of. I'm pretty sure I'm overlevelled though. |
| | | Rum Disciple of Greener
Posts : 1492 Points : 1508 Join date : 2013-01-20 Age : 33 Location : Edinburgh
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Wed 15 Sep 2021 - 23:01 | |
| - stu_the_great wrote:
- The original game always reminds me of Jay.
Likewise! No matter how much Miles Edgeworth I see, he'll always be a Neku avatar to me. (And I never played the original game. I literally only know the character because of the avatar.) |
| | | stu_the_great Stability Update
Posts : 132 Points : 136 Join date : 2021-09-13 Location : Your Mum
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Thu 16 Sep 2021 - 8:26 | |
| - OrangeRakoon wrote:
- I'm on the final day now... of week 1 B)
The combat is really good - it still very much captures the multi-tasking feel of the original, but in giving you complete control over the pin setup you can balance that to a level you are capable of. I'm pretty sure I'm overlevelled though. Over-levelling always makes RPGs more fun for me somehow. |
| | | JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Thu 16 Sep 2021 - 20:30 | |
| - OrangeRakoon wrote:
- I'm on the final day now... of week 1 B)
The combat is really good - it still very much captures the multi-tasking feel of the original, but in giving you complete control over the pin setup you can balance that to a level you are capable of. I'm pretty sure I'm overlevelled though. I definitely remember feeling strong at the end of Week 1, but I think there's a section coming up with a bit of a difficulty spike, so you shouldn't feel overlevelled for too long. - Rum wrote:
- stu_the_great wrote:
- The original game always reminds me of Jay.
Likewise! No matter how much Miles Edgeworth I see, he'll always be a Neku avatar to me. (And I never played the original game. I literally only know the character because of the avatar.) I don't think I've even got that Neku avatar saved any longer. I'm in the mood for a change of avatar though, so I'll maybe I'll return to my TWEWY roots. |
| | | OrangeRakoon Disciple of Greener
Posts : 1556 Points : 1560 Join date : 2015-05-06 Age : 32 Location : Reading, UK
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Fri 17 Sep 2021 - 13:33 | |
| Yeah week 2 seems to be a big difficulty spike, which I might usually complain about but it fits to the story so it feels very deliberate and well done |
| | | Balladeer DIVINE LONELINESS
Posts : 26468 Points : 25302 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) Fri 17 Sep 2021 - 20:33 | |
| Excellent pick of avvy Jay. I'm considering making a change too, but I changed mine not so long ago and he is a marvellous bastard. I also felt overlevelled at points. Then one of the mind dives would come up and put me in my place. - stu_the_great wrote:
- Couldn't decided whether I was bummed or not about the new-look battle system, but it does look very nice and I have avoided 100% of gameplay footage and spoilers, and I'm sure I'll be in for a fun time regardless.
I think it's tremendous, as you may have picked up. I guess if you absolutely mastered it in the original then you might think it's a bit simplistic? Probably not though, Jay also loves it and I think he's mastered every nook and cranny of the original TWEWY. |
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| Subject: Re: NEO: The World Ends With You (It really is a Wonderful World) | |
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| | | | NEO: The World Ends With You (It really is a Wonderful World) | |
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