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 Star Fox 0

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Solve My Maze
The Cappuccino Kid
Axis1500
beemoh
fronkhead
ZeroJones
JayMoyles
Crumpy Andy
The_Jaster
Buskalilly
Balladeer
masofdas
Jimbob
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Balladeer
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 24 Jun 2014 - 15:03

Hm, really? In that case, yes, I think it sounds great, especially the transforming vehicle. Never too sure about gyro controls, though.
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Buskalilly
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyWed 25 Jun 2014 - 21:58

Chris Scullion also mentioned there being a starfox logo on the cameras, so I think that much is definitely legit.
I quite like the idea of having all the quirky reimaginings on the same disk as a solid, traditional sf campaign, so long as we get a good dose of the space shooting goodness.
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ZeroJones
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyFri 27 Jun 2014 - 20:31

Not yet sure where I sit with the idea of multiple gameplay mechanics. On the one hand, experimentation is a good thing; on the other, I am just craving more on-rails Star Fox lunacy. Lylat Wars is older than a good portion of the students I've taught this year, after all. Shocked
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Jimbob
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 30 Jun 2014 - 20:02

I'm just going to assume they've learned their lesson with Assault in terms of shoe-horn-age. By which I mean I'm ignoring all the above reports that suggest the contrary.
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fronkhead
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptySun 7 Dec 2014 - 22:24

So this is out next year: can't wait!

I remember Miyamoto mentioning he was looking for a developer to take it on now it's past the planning stages (or along those lines), wonder who it could be.

I was thinking Namco or Platinum Games as candidates, but then I remembered Q Games. Shame it's not in-house, as Star Fox 64 is still by far the best game in the series. I'm hoping it's in good hands though. Also: not Namco's.
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Crumpy Andy
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 8:01

ZZZZZtar Fox, am I right? Winky Face
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The_Jaster
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 8:40

fronkhead wrote:
So this is out next year: can't wait!

I remember Miyamoto mentioning he was looking for a developer to take it on now it's past the planning stages (or along those lines), wonder who it could be.

I was thinking Namco or Platinum Games as candidates, but then I remembered Q Games. Shame it's not in-house, as Star Fox 64 is still by far the best game in the series. I'm hoping it's in good hands though. Also: not Namco's.

Treasure pls.
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Balladeer
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 9:03

Ooh yes, that'd do nicely.

andyman949 wrote:
ZZZZZtar Fox, am I right? Winky Face

Nah.
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Crumpy Andy
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 9:19

It was more a joke about Fronky's Zzzmash attitude. I'm much more open to an on rails shooter after the amazing KI:U so I'll keep my eye on this, even if it isn't an eye that is expecting to see a gem.
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fronkhead
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 13:20

Smazzzzzzzh Brozzz Grin

I'd forgotten about Treasure! That'd be pretty amazing. Nintendo can handle the branching paths and outcomes a la Star Fox 64, Treasure can focus on making amazing levels and combat.
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The Cappuccino Kid
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 18:31

It'll be Arzest. Look out for Starfox on Wii U to look and play the same as Starfox on SNES.

Or, more likely, to look and play the same as Super Mario World 2: Yoshi's Island.
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Buskalilly
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyMon 8 Dec 2014 - 20:01

If they decide it needs a co-developer and they don't go with platinum, I'd have to question the sanity of everyone involved.
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ZeroJones
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 9 Dec 2014 - 7:50

As long as it features plenty of on-rails shooting action, it doesn't matter to me which co-developer takes it on. All good thoughts so far, with the notable exception of Arzest. Winky Face
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masofdas
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 9 Dec 2014 - 11:57

This might sound a bit silly but can starfox be just a on rails shooter flying sim thing, I know that's what the star fox series is to many people but they've all been short.

I know there's multipliable roots etc but still only ads so much that I'm not sure even how good it is that I'd pay £40 day one for it.
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ZeroJones
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyWed 10 Dec 2014 - 6:36

A full retail release the size of Star Fox 64 would be frowned upon, yes. That means you would need at least three campaigns of that length. Smile If not more. Grin
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masofdas
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyWed 10 Dec 2014 - 9:28

And would you play a 8hr just of on rail shooter, as that seems awful long time of just on rails shooting.
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Balladeer
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyFri 19 Dec 2014 - 16:09

Shigsy talks gameplay changing and stories staying the same. I have a mini-rant on this subject to make, in another place: but it's a good thing in my book.
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ZeroJones
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyFri 19 Dec 2014 - 21:35

As long as it plays well and is exciting, I don't give a monkey's about the storyline. The thrill of a shooter is in the, er, what was it again? Razz
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fronkhead
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptySat 20 Dec 2014 - 11:56

I'm not sure where I read it, but Miyamoto also confirmed that the GamePad screen will show a cockpit view, which sounds amazing. I'm guessing it was the iJustine interview or something.

As for story, I like Miyamoto's approach. Make a compelling game first, then fit a story around it. For this, I'm more interested in whether there are branching routes you can take to the end like in Star Fox 64, depending on what happens. It was also cool that if you lost Slippy you wouldn't get boss health information.
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The_Jaster
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptySat 20 Dec 2014 - 20:35

Aye the cockpit view was in the iJustine interview, a tad concerned about the "TV will show a more cinematic view" comment though.
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masofdas
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 6 Jan 2015 - 11:51

Playable at E3 but would hope it is seeing it's coming this year.
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Balladeer
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 16 Jun 2015 - 18:14

I've changed the title for Jimbob. Shigsy confirmed that Platinum was working on this after the Direct.

In the Direct, well, it was the only megaton shown, wasn't it? Hope it being a "re-imagining" of SF64 doesn't mean the original's paucity of levels.
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The_Jaster
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 16 Jun 2015 - 18:51

Aye this did look brilliant and given how Splatoon's motion controls work I am not worried one bit about the gyro controls.
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Buskalilly
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyTue 16 Jun 2015 - 22:22

This looks like exactly what I asked for this time last year; Starfox 64 taken to the absolute max. I'm sorted.
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ZeroJones
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PostSubject: Re: Star Fox 0   Star Fox 0 - Page 2 EmptyWed 17 Jun 2015 - 7:28

Happy. That Platinum had a hand in development is the icing on the cake. Can't wait to play as the ostrich thing. Winky Face
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