| The Legend of Zelda Wind Waker | |
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+22Solve My Maze Sentinator fronkhead Linkyshinks Vidofnir Jimbob TGN Professor masofdas Admin The_Jaster Balladeer wenywoowoo Axis1500 SquidgyGoat JayMoyles Gwyn400 ZeroJones Treesmurf beemoh Crumpy Andy Dusty Knackers shanks 26 posters |
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Treesmurf Dry Metal Baby Princess
Posts : 4204 Points : 4206 Join date : 2013-01-17 Age : 34 Location : Manneh
| Subject: Re: The Legend of Zelda Wind Waker Sun 13 Oct 2013 - 22:58 | |
| I didn't mind the miniblins too much, mainly because they sound like they're saying "Danny, Danny" and it's always nice to have that personal touch in a game. |
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beemoh Koopaling
Posts : 2007 Points : 2050 Join date : 2013-01-15 Age : 39 Location : Writing and arithmetic
| Subject: Re: The Legend of Zelda Wind Waker Mon 14 Oct 2013 - 2:38 | |
| - treesmurf11 wrote:
- I didn't mind the miniblins too much, mainly because they sound like they're saying "Danny, Danny" and it's always nice to have that personal touch in a game.
So you never played Black And White, then? |
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Treesmurf Dry Metal Baby Princess
Posts : 4204 Points : 4206 Join date : 2013-01-17 Age : 34 Location : Manneh
| Subject: Re: The Legend of Zelda Wind Waker Mon 14 Oct 2013 - 22:40 | |
| That's the one with the cows right? |
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beemoh Koopaling
Posts : 2007 Points : 2050 Join date : 2013-01-15 Age : 39 Location : Writing and arithmetic
| Subject: Re: The Legend of Zelda Wind Waker Tue 15 Oct 2013 - 0:43 | |
| - treesmurf11 wrote:
- That's the one with the cows right?
Yup. |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: The Legend of Zelda Wind Waker Tue 15 Oct 2013 - 14:33 | |
| You know what Deku tree, KEEP THE DAMN LEAF!! |
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Sentinator Bokoblin
Posts : 151 Points : 153 Join date : 2013-01-26 Age : 35
| Subject: Re: The Legend of Zelda Wind Waker Tue 15 Oct 2013 - 14:51 | |
| My main problem is the new first person aiming. Link is moving around. They seem to have tweaked it to be more like shooters. Apart from that it seems fine. I like that the songs display on the touch screen when you use the Wind Waker. I am wondering about Knuckle though. Since the Tingle Tuner is no longer available how are you to photograph him? Is he there on Tingle Island from the start now? |
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beemoh Koopaling
Posts : 2007 Points : 2050 Join date : 2013-01-15 Age : 39 Location : Writing and arithmetic
| Subject: Re: The Legend of Zelda Wind Waker Tue 15 Oct 2013 - 15:15 | |
| - Sentinator wrote:
- My main problem is the new first person aiming. Link is moving around. They seem to have tweaked it to be more like shooters. Apart from that it seems fine. I like that the songs display on the touch screen when you use the Wind Waker. I am wondering about Knuckle though. Since the Tingle Tuner is no longer available how are you to photograph him? Is he there on Tingle Island from the start now?
Hasn't the TT been replaced with GamePad functionality? |
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Sentinator Bokoblin
Posts : 151 Points : 153 Join date : 2013-01-26 Age : 35
| Subject: Re: The Legend of Zelda Wind Waker Tue 15 Oct 2013 - 15:42 | |
| Not as far as I can tell. I'll have to talk to Tingle and see what happens. When I rescued him instead of giving you the TT he gives you a bottle to share messages on Miiverse.
Side note = 12 pictures is making this a lot easier thank you Nintendo. I can now take a few snaps of the mini bosses without having to worry. |
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Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: The Legend of Zelda Wind Waker Wed 16 Oct 2013 - 22:15 | |
| - Sentinator wrote:
- My main problem is the new first person aiming. Link is moving around. They seem to have tweaked it to be more like shooters.
Interesting - I haven't started playing it my sister's having a big issue with e.g. aiming the boomerang. |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: The Legend of Zelda Wind Waker Mon 21 Oct 2013 - 22:13 | |
| Back again, Bally, on the open seas (well, below decks with Niko... but that counts, right?)! Everything's so crisp (with the possible exception of some of the shadows) and I'd forgotten just how characterful Toon Link is, compared to his po-faced counterpart from Ocarina Of Time and Twilight Princess.
In short, I'm already falling for what used to be my favourite 3D Zelda (the nostalgia rush of Skyward Sword topped it) all over again. Now, where's my boat? |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: The Legend of Zelda Wind Waker Tue 22 Oct 2013 - 1:35 | |
| Half the time if it's day time I usually sail the whole distance somewhere and not use the cyclones mainly for the music |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: The Legend of Zelda Wind Waker Tue 22 Oct 2013 - 22:33 | |
| - shanks wrote:
- Half the time if it's day time I usually sail the whole distance somewhere and not use the cyclones mainly for the music
Samesies. There's something about 'fast travel' in games that can absolutely ruin the immersion for me. In AC:III I never walked anywhere, so the big ol' world they'd built meant nothing. Here, though, the characters and the music and the vibrant colours and the gorgeous sunsets mean I never want the journeys to end. A perfect, relaxing evening game. |
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Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: The Legend of Zelda Wind Waker Tue 22 Oct 2013 - 23:28 | |
| - Buskalilly wrote:
- shanks wrote:
- Half the time if it's day time I usually sail the whole distance somewhere and not use the cyclones mainly for the music
Samesies. There's something about 'fast travel' in games that can absolutely ruin the immersion for me. In AC:III I never walked anywhere, so the big ol' world they'd built meant nothing. Here, though, the characters and the music and the vibrant colours and the gorgeous sunsets mean I never want the journeys to end. A perfect, relaxing evening game. Thirded. And, unlike Skyrim, you don't get random difficulty-curve-breaking dragons messing stuff up. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: The Legend of Zelda Wind Waker Wed 23 Oct 2013 - 0:05 | |
| - Buskalilly wrote:
- shanks wrote:
- Half the time if it's day time I usually sail the whole distance somewhere and not use the cyclones mainly for the music
Samesies. There's something about 'fast travel' in games that can absolutely ruin the immersion for me. In AC:III I never walked anywhere, so the big ol' world they'd built meant nothing. Here, though, the characters and the music and the vibrant colours and the gorgeous sunsets mean I never want the journeys to end. A perfect, relaxing evening game. Precisely the reason I don't fast travel in games if I can't help it. The developers made a big world to explore; why ignore it? |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: The Legend of Zelda Wind Waker Wed 23 Oct 2013 - 2:33 | |
| Then it all get's ruined by a fricken giant octo that pops up in the middle of your journey |
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Cube Garreg Mach Geography Teacher
Posts : 395 Points : 401 Join date : 2013-09-18
| Subject: Re: The Legend of Zelda Wind Waker Thu 24 Oct 2013 - 23:18 | |
| Just reached here Love it so far. And the Swift Sail is great - it's fast and not annoying to use, but it doesn't spoil the game at all (like quick travel). |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: The Legend of Zelda Wind Waker Fri 25 Oct 2013 - 1:51 | |
| I don't have the swift sail, mainly as it didn't come up in auction when I was on Windset island last, did get a heart piece |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: The Legend of Zelda Wind Waker Mon 25 Nov 2013 - 8:19 | |
| Slid this effortlessly back into the disc slot after deciding that Deus Ex wasn't for me. Not many games could claim time away from a new Pokémon title but Wind Waker HD is just so beautiful. The King of Red Lions and I have met up, he's got his sail, and I'm sorting out the problems of Dragon Roost Island because I'm such a gallant lad (I blame the costume). Sailing is as much of a pleasure to me as it was when I first played the game. Just... ace. And yet it'll be swapped out come Super Mario 3D World... |
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Admin Ice Climber
Posts : 3441 Points : 3000 Join date : 2008-08-19 Age : 11
| Subject: Re: The Legend of Zelda Wind Waker Sun 27 Apr 2014 - 19:21 | |
| I've spent a whopping ten hours on this game over the last three weeks, and blimey! What a looker it is. I've just wrestled the Nayru's Pearl from the great Jabun, and I'm currently dossing around a bit before I progress. I didn't appreciate it so much as a youth, but simply drifting out to sea and idly filling in the chart is compelling. |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: The Legend of Zelda Wind Waker Sun 27 Apr 2014 - 20:22 | |
| It really is a site to behold, isn't it? I really hope I find myself with a nice quiet month some time to just spend exploring every inch of the ocean. |
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Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: The Legend of Zelda Wind Waker Mon 28 Apr 2014 - 22:11 | |
| Agreed. I'm making a big effort to check round all of the squares this time; I've found at least 3 octos that I hadn't found before. I'm definitely going to 100% it this time... |
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Treesmurf Dry Metal Baby Princess
Posts : 4204 Points : 4206 Join date : 2013-01-17 Age : 34 Location : Manneh
| Subject: Re: The Legend of Zelda Wind Waker Mon 28 Apr 2014 - 23:38 | |
| It felt completely new to me when I played it which is testament to just how much there was to see, I was going for the 100% myself until I realised I missed a pictograph I couldn't go back and get so I'll have to try again next time round. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: The Legend of Zelda Wind Waker Tue 29 Apr 2014 - 0:52 | |
| - Treesmurf wrote:
- It felt completely new to me when I played it which is testament to just how much there was to see, I was going for the 100% myself until I realised I missed a pictograph I couldn't go back and get so I'll have to try again next time round.
That's so annoying when games are designed like that, in fact it's poor design as it shouldn't be blocking you from doing anything. |
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Treesmurf Dry Metal Baby Princess
Posts : 4204 Points : 4206 Join date : 2013-01-17 Age : 34 Location : Manneh
| Subject: Re: The Legend of Zelda Wind Waker Tue 29 Apr 2014 - 0:57 | |
| Well it's not a major thing, worst case scenario if I carried trying to get everything I'd have only been missing one sculpture and it's my fault for missing it too, I was well aware I needed to get a picture of it but just let it slip me by. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: The Legend of Zelda Wind Waker Tue 29 Apr 2014 - 1:06 | |
| Ahh I see, why can't you go back for it though? Advanced the story too much? I still dislike it when games do this. |
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