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 Super Smash Bros. U/3D

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JayMoyles
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 11:45

masofdas wrote:
Will work with the WaveBird

Super Smash Bros. U/3D - Page 26 Daniel-bryan-yes
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masofdas
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 12:36

Just been looking at them on eBay seem a bit expensive for what they are and also don't they feel a bit bulky. Also wonder why the SMASH pad isn't a wavebird but I think I will end up getting one as I've not used a wired controller since before the 360 launched in a meaningful way part from Retro gaming, ohh maybe playing Last Story as I used the classic pro which is kinda wired. But it is just for one game though if the cube controller will work with other games hmm.
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JayMoyles
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 12:48

Didn't feel bulky at all to me - it's probably my favourite controller of all time. But yeah, I can't imagine they'll have dropped in price much.
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The_Jaster
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 13:37

My wavebird has yellowed like a snes (stupid ABS plastic) so I might look into a cleaning solution for it.
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Crumpy Andy
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 17:40

I've never understood the wavebird love so it'll be the wired pad that I'll be using. Playing with a certain amount of wire is nothing new to me because I always have my PS3/4/360 plugged into my laptop.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 17:47

I will be sticking with the wii remote and nuncuck myself. Some may call that crazy but I actually got used to it and fond of it playing brawl. I actually bought a gamecube controller to play brawl with and found it too strange to go back to.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyThu 12 Jun 2014 - 17:50

My biggest issue with 'mote and 'chuk is the jump button being on my left hand. I end up using both the stick and the jump button and jumping constantly and wasting multijumps.
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Balladeer
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 9:23

Monday (Pokémon):

Tuesday (New Stage):

Wednesday (New Character):

Thursday (Mode):

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Athrun888
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 11:14

andyman949 wrote:
My biggest issue with 'mote and 'chuk is the jump button being on my left hand. I end up using both the stick and the jump button and jumping constantly and wasting multijumps.

I had that problem initially too, but I solved it by setting the d-pad on the remote to act as the jump button.  Once I did that I actually found myself being more comfortable playing with it than the cube controller, and after spending the better part of a year playing like that I couldn't go back to playing with a gamecube controller now.  



Also seconding the less than impressed view on the third party characters.  I could tolerate sonic because of the fact he was always a big rival for mario back in the day and therefore has a sort of pseudo-nintendo thing about his presence in smash, but the others just don't feel like they belong.  Smash is about nintendo and I'm not even remotely impressed with the approach of just sticking in any old character just because they're iconic or their owning company is helping out with development.  To me a character needs more than just an iconic status to make it in to Smash.  Otherwise why not throw in every old iconic game character we can think of?  Like Chocobo and or white mage from final fantasy.
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Balladeer
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 11:28

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masofdas
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 11:59

See I think sonic makes total sense due to the rivalry and he's game's now all feel like something to be on a Nintendo system. I think lost world sold better than tropical freeze, so they do well.

Mega Man has has had nearly 50 game's on Nintendo systems being a huge part of the NES.

Pac-Man does make the least but this one is based on the arcade one, so has history going for him and maybe even a rivalry for 8 quarter's in the arcade with donkey kong.

Crash makes no sense balla but neither did snake to me.
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The_Jaster
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 14:22

I'm pretty sure balla wasn't making a serious suggestion there.  Laughing 

I like the additions of non Nintendo characters as its like a little nod of appreciation, also they aren't really guaranteed to be permanent members of the roster. (yes I know Sonic has returned)  


(side note: any chance of a pac-man emoticon?)


Last edited by The_Jaster on Fri 13 Jun 2014 - 14:22; edited 1 time in total (Reason for editing : waka waka waka)
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Balladeer
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 14:26

Of course I was, Jas! And while we're at it, who was the main character of Dark Souls? S/He'd fit about as well!

I think we'll see Mega returning. Much less sure about Pac-man, thankfully. As for the emoticon, I'll see what I can do. Smile 
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JayMoyles
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 14:37

Third-party characters should only be included if a) they are iconic enough, b) have at least some tie to Nintendo and c) fit in with the general "feel" of Smash. I think Sonic, Mega Man and Paccers definitely fit those criteria.

Also, how about this for an emoticon?

Super Smash Bros. U/3D - Page 26 Pacman
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Balladeer
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 14:40

'M trolling, Jay. Winky Face I don't think Pacman really has point (b): no more than he tied to my Amstrad.

EDIT: Pac-Man
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 16:24

He was in a couple of Mario Karts. Eh, at least it's not Snake. I liked his playstyle, but man alive he was a bad fit.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 13 Jun 2014 - 23:13

balla wrote:
Of course I was, Jas! And while we're at it, who was the main character of Dark Souls? S/He'd fit about as well!

No main character (but I think you knew that) but I'd take Solaire. Praise the sun!  Sunny 

Super Smash Bros. U/3D - Page 26 Solaire-of-astora

 Razz 

Then we have this
Spoiler:

& this
Spoiler:
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptySat 14 Jun 2014 - 0:02

I managed to sneak the phrase "Grossly incandescent" into one of the sites I wrote for a customer when I did That Sort Of Thing. Seems it's been changed since.
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Balladeer
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 20 Jun 2014 - 8:45

Monday (Mii):

Tuesday (Trophy):

Wednesday (New Mode):

Thursday (Pac-Man):

Friday (Donkey Kong):

Also, Sakurai has said that Miis aren't allowed online because he's afraid of the copyright repercussions.
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beemoh
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 20 Jun 2014 - 9:21

Balladeer wrote:
Also, Sakurai has said that Miis aren't allowed online because he's afraid of the copyright repercussions.

Which is a shame, as the presence of a Chakram means it's crying out for a Xena Mii.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 20 Jun 2014 - 12:05

I'm always crying out for a xena mii.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 20 Jun 2014 - 16:45

That's a bit rubbish but at least you can still use them in local & friends only play.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 20 Jun 2014 - 22:40

Drunkalilly wrote:
I'm always crying out for a xena mii.

Called Xiina, obvs.
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JayMoyles
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptySat 21 Jun 2014 - 10:43

I reckon the customiseable moves will be allowed in competitive play as long as the move isn't stupidly OP, of course. Diversifies the movesets and whatnot.
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PostSubject: Re: Super Smash Bros. U/3D   Super Smash Bros. U/3D - Page 26 EmptyFri 27 Jun 2014 - 8:51

Monday (Not Much):

Tuesday (Link):

Wednesday (New Mode?):

Thursday (Stage Details):

Friday (Mii):
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