| Elden SoulsBorne: Felyne Village - the FROM thread | |
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+9Jimbob Rum Vidofnir Crumpy Andy beemoh masofdas The_Jaster JayMoyles Buskalilly 13 posters |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 26 Nov 2014 - 17:50 | |
| That's in there to basically let you know the NPC's are done and you can move on or they themselves will move location so always exhaust their dialogue until they repeat a line, I do agree that it is a bit silly.
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 4 Feb 2015 - 17:34 | |
| So, Dark Souls 2 just downloaded a huge 600MB patch on Steam... any idea what this is all about? A quick Google said it's about the new next-gen release, but I didn't think the old versions were getting anything with that. |
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masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 4 Feb 2015 - 17:38 | |
| Yep that's right all old versions are getting patched to be same as scholars version minus the DLC with that. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 4 Feb 2015 - 19:09 | |
| But I thought the mechanical changes were what the old versions weren't getting - I've already got the DLC, so what's the 500MB patch about? Odd. |
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masofdas The Next Miyamoto
Posts : 24018 Points : 24418 Join date : 2013-01-18 Age : 34 Location : VITA Island
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 4 Feb 2015 - 19:35 | |
| No they are getting them, look in the news thread. I posted all about it when it was announced. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 5 Feb 2015 - 1:08 | |
| Here's the full patch notes: - DSII patch notes:
- Added new character, The Scholar of the First Sin.
- Additional item description text.
- Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
- Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
- Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
- Increased effect of Rusted Coin.
- Awestones now dropped more often.
- The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online.
- White phantoms will remain in other players’ worlds for longer periods of time.
- White phantoms will no longer return to their world if time runs out during a boss battle.
- Players on their first play through can now match with players on their 2nd or further play through.
- Made it easier for players to match online in general.
- Made it so that invading players cannot use items which invite more enemies.
- NPC conversation text is now displayed more prominently than online notices.
- Players may now choose to cancel out the effect of the Human Effigy at bonfires.
- When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
- The Imitation spell now affects normal enemies.
- The Hush spell is now more effective on normal enemies.
- Load times shortened (PS3 only).
- Calibrations no longer saved each time before the title screen.
- Fixed issue causing map name listed on save data and actual map name after loading to not match.
- Made it possible to skip the ending sequence the 2nd time through and beyond.
- Removed the blur effect used when looking through the binoculars.
- Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
- Made Old Iron King’s Crown’s effect function consistently throughout the game.
- Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
- Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
- Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
- Adjusted timing for Licia of Lindeldt to become the player’s enemy.
- Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
- To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
- Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
- Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
- In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
- In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
- At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. (Players will receive the rings as soon as space is opened in their inventory.)
- Adjusted rewards in online play:
(Normal Online Play)
Host vanquishes invading dark phantom or arbiter spirit: Human Effigy Host vanquishes a dark phantom summoned through red sign: Human Effigy Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone. Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone (Covenant “Blue Sentinels”)
Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1. (Covenant “Rat King”)
Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone. (Covenant “Bell Keeper”)
Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone. (Covenant “Pilgrims of Dark”)
Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic. (Covenant “Brotherhood of Blood”) IGN Logo
When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.
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Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Fri 6 Feb 2015 - 20:53 | |
| Oh boy - I'm still halfway through this (off to see the king! THE KING!); is this going to be mega-confusing? As it is, there's never been a game that's made me so paranoid about its mechanics. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Fri 6 Feb 2015 - 20:59 | |
| - The_Jaster wrote:
- Here's the full patch notes:
- DSII patch notes:
Added new character, The Scholar of the First Sin.
- Spoiler:
Saw a video of the first encounter with this guy. He's creepy. Very creepy.
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Sat 7 Feb 2015 - 1:01 | |
| - JayMoyles wrote:
- The_Jaster wrote:
- Here's the full patch notes:
- DSII patch notes:
Added new character, The Scholar of the First Sin.
- Spoiler:
Saw a video of the first encounter with this guy. He's creepy. Very creepy.
- Spoiler:
Hmm...I wonder how this new patch deals with people who have't started NG+ yet, does the new character & all the remixed enemy positions get applied or does it have to be a completely new game?
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 12:35 | |
| Came back to Dark Souls this week, having made the decision to play from the start again. After 8 hours I have completely overtaken the point I stopped at last time after 22 hours. Man, this is such a beautiful game. I'm gonna finish it this time! |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 15:06 | |
| Superb! Where are you at just now Drunka? |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 15:32 | |
| As I type this I'm stood by a bonfire having just been killed by the gaping dragon. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 15:44 | |
| Ah yep. Question - did you kill a sorcerer overlooking the boss arena during your exploration of the Depths? If not, I'd highly recommend tracking him down before taking on the Gaping Dragon again. |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 16:25 | |
| Yep, took care of that guy before I knew what he was! Gaping Dragon is dead, I bought an absolutely bantz hat from the dude next to the door into Blight Town and now I'm making my way down there. It's grim. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 17:06 | |
| Blight Town, ughhhh. How's the frame-rate on whatever you're playing on? It was fine for me on the ol' PC, but heard it suffers on consoles. |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Wed 25 Feb 2015 - 17:09 | |
| Blight Town is the point I left my game at (well maybe somewhere on the way after getting cursed. One day I'll brave it again... |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 26 Feb 2015 - 3:03 | |
| I have the urge to start NG+ on DS after I stayed up the other day into the wee hours of the morning watching ManVsGame on twitch replay it, the only thing holding me back from that is the fact that Bloodborne is so close to being out. - andyman949 wrote:
- Blight Town is the point I left my game at (well maybe somewhere on the way after getting cursed. One day I'll brave it again...
DO IIIIIIIITTTTTTT!!!!!!!!!! |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 26 Feb 2015 - 18:29 | |
| I'm currently on the Quelaag boss fight. I'm in that annoying rut where each time I fight her I'm doing slightly worse than the time before. I guess I need to go do something else for a bit and come back.
To answer Jay: my from rate hasn't been an issue. Obviously it can be pretty bad in places but not so much as to impact the gameplay. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 26 Feb 2015 - 20:22 | |
| Aye the frame rate is at it's worst at the top of blight town, I never had much issue with it after the first bonfire. |
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Buskalilly Galactic Nova
Posts : 15082 Points : 15260 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 26 Feb 2015 - 20:25 | |
| Killed Quelaag, rung my first bell, killed Ceaseless Discharge, realised I've played in a funny order, started my way back up! |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Thu 26 Feb 2015 - 20:54 | |
| Wait wait wait, Blighttown was your first bell? You're going to find the upper Undead Burg so easy after that. Also, props to taking on Ceaseless Discharge so early as well - he was quite late on for me. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Fri 27 Feb 2015 - 8:27 | |
| That has made me chuckle that blight town was your first bell but it just shows the freedom this game offers and only makes it that much better because everyone will make progress in different ways. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Fri 27 Feb 2015 - 9:23 | |
| I suppose it makes sense though, considering you are offered a choice at the start - I think the crestfallen dude by Firelink Shrine's bonfire says that there's "one above, and one below". Although, I think I ended up down in New Londo Ruins when he said that. |
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The_Jaster Din
Posts : 11972 Points : 12064 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Fri 27 Feb 2015 - 12:14 | |
| Oh it definitely makes sense but I think blight town is just built up as this notorious area (for the obvious reasons) and don't get me wrong it is up there as one of the most annoying areas in the game but maybe if most people done it first then it wouldn't be considered to be that bad. |
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Jimbob Bargain Hunter
Posts : 4637 Points : 4663 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Elden SoulsBorne: Felyne Village - the FROM thread Sat 28 Feb 2015 - 10:00 | |
| Is Blight Town worse than the Gutter in DSII? Admittedly, I did that "route" before some of the others, which probably wasn't sensible, but meandering around / up / down a dimly lit maze for about 5 hours was almost breaking point for me. In fact I missed the jump into Black Gulch because I thought it was a trap. |
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